Struct Vector2
- Namespace
- Stride.Core.Mathematics
- Assembly
- Stride.Core.Mathematics.dll
Represents a two dimensional mathematical vector.
[DataContract("float2")]
[DataStyle(DataStyle.Compact)]
public struct Vector2 : IEquatable<Vector2>, IFormattable
- Implements
- Extension Methods
Constructors
Vector2(float)
Initializes a new instance of the Vector2 struct.
public Vector2(float value)
Parameters
value
floatThe value that will be assigned to all components.
Vector2(float, float)
Initializes a new instance of the Vector2 struct.
public Vector2(float x, float y)
Parameters
x
floatInitial value for the X component of the vector.
y
floatInitial value for the Y component of the vector.
Vector2(float[])
Initializes a new instance of the Vector2 struct.
public Vector2(float[] values)
Parameters
values
float[]The values to assign to the X and Y components of the vector. This must be an array with two elements.
Exceptions
- ArgumentNullException
Thrown when
values
isnull
.- ArgumentOutOfRangeException
Thrown when
values
contains more or less than two elements.
Fields
One
A Vector2 with all of its components set to one.
public static readonly Vector2 One
Field Value
SizeInBytes
The size of the Vector2 type, in bytes.
public static readonly int SizeInBytes
Field Value
UnitX
The X unit Vector2 (1, 0).
public static readonly Vector2 UnitX
Field Value
UnitY
The Y unit Vector2 (0, 1).
public static readonly Vector2 UnitY
Field Value
X
The X component of the vector.
[DataMember(0)]
public float X
Field Value
Y
The Y component of the vector.
[DataMember(1)]
public float Y
Field Value
Zero
A Vector2 with all of its components set to zero.
public static readonly Vector2 Zero
Field Value
Properties
IsNormalized
Gets a value indicting whether this instance is normalized.
public bool IsNormalized { get; }
Property Value
this[int]
Gets or sets the component at the specified index.
public float this[int index] { get; set; }
Parameters
index
intThe index of the component to access. Use 0 for the X component and 1 for the Y component.
Property Value
- float
The value of the X or Y component, depending on the index.
Exceptions
- ArgumentOutOfRangeException
Thrown when the
index
is out of the range [0, 1].
Methods
Add(Vector2, Vector2)
Adds two vectors.
public static Vector2 Add(Vector2 left, Vector2 right)
Parameters
Returns
- Vector2
The sum of the two vectors.
Add(ref readonly Vector2, ref readonly Vector2, out Vector2)
Adds two vectors.
public static void Add(ref readonly Vector2 left, ref readonly Vector2 right, out Vector2 result)
Parameters
left
Vector2The first vector to add.
right
Vector2The second vector to add.
result
Vector2When the method completes, contains the sum of the two vectors.
Barycentric(Vector2, Vector2, Vector2, float, float)
Returns a Vector2 containing the 2D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 2D triangle.
public static Vector2 Barycentric(Vector2 value1, Vector2 value2, Vector2 value3, float amount1, float amount2)
Parameters
value1
Vector2A Vector2 containing the 2D Cartesian coordinates of vertex 1 of the triangle.
value2
Vector2A Vector2 containing the 2D Cartesian coordinates of vertex 2 of the triangle.
value3
Vector2A Vector2 containing the 2D Cartesian coordinates of vertex 3 of the triangle.
amount1
floatBarycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in
value2
).amount2
floatBarycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in
value3
).
Returns
Barycentric(ref readonly Vector2, ref readonly Vector2, ref readonly Vector2, float, float, out Vector2)
Returns a Vector2 containing the 2D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 2D triangle.
public static void Barycentric(ref readonly Vector2 value1, ref readonly Vector2 value2, ref readonly Vector2 value3, float amount1, float amount2, out Vector2 result)
Parameters
value1
Vector2A Vector2 containing the 2D Cartesian coordinates of vertex 1 of the triangle.
value2
Vector2A Vector2 containing the 2D Cartesian coordinates of vertex 2 of the triangle.
value3
Vector2A Vector2 containing the 2D Cartesian coordinates of vertex 3 of the triangle.
amount1
floatBarycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in
value2
).amount2
floatBarycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in
value3
).result
Vector2When the method completes, contains the 2D Cartesian coordinates of the specified point.
CatmullRom(Vector2, Vector2, Vector2, Vector2, float)
Performs a Catmull-Rom interpolation using the specified positions.
public static Vector2 CatmullRom(Vector2 value1, Vector2 value2, Vector2 value3, Vector2 value4, float amount)
Parameters
value1
Vector2The first position in the interpolation.
value2
Vector2The second position in the interpolation.
value3
Vector2The third position in the interpolation.
value4
Vector2The fourth position in the interpolation.
amount
floatWeighting factor.
Returns
- Vector2
A vector that is the result of the Catmull-Rom interpolation.
CatmullRom(ref readonly Vector2, ref readonly Vector2, ref readonly Vector2, ref readonly Vector2, float, out Vector2)
Performs a Catmull-Rom interpolation using the specified positions.
public static void CatmullRom(ref readonly Vector2 value1, ref readonly Vector2 value2, ref readonly Vector2 value3, ref readonly Vector2 value4, float amount, out Vector2 result)
Parameters
value1
Vector2The first position in the interpolation.
value2
Vector2The second position in the interpolation.
value3
Vector2The third position in the interpolation.
value4
Vector2The fourth position in the interpolation.
amount
floatWeighting factor.
result
Vector2When the method completes, contains the result of the Catmull-Rom interpolation.
Clamp(Vector2, Vector2, Vector2)
Restricts a value to be within a specified range.
public static Vector2 Clamp(Vector2 value, Vector2 min, Vector2 max)
Parameters
Returns
- Vector2
The clamped value.
Clamp(ref readonly Vector2, ref readonly Vector2, ref readonly Vector2, out Vector2)
Restricts a value to be within a specified range.
public static void Clamp(ref readonly Vector2 value, ref readonly Vector2 min, ref readonly Vector2 max, out Vector2 result)
Parameters
value
Vector2The value to clamp.
min
Vector2The minimum value.
max
Vector2The maximum value.
result
Vector2When the method completes, contains the clamped value.
Deconstruct(out float, out float)
Deconstructs the vector's components into named variables.
public void Deconstruct(out float x, out float y)
Parameters
Demodulate(Vector2, Vector2)
Demodulates a vector with another by performing component-wise division.
public static Vector2 Demodulate(Vector2 left, Vector2 right)
Parameters
Returns
- Vector2
The demodulated vector.
Demodulate(ref readonly Vector2, ref readonly Vector2, out Vector2)
Demodulates a vector with another by performing component-wise division.
public static void Demodulate(ref readonly Vector2 left, ref readonly Vector2 right, out Vector2 result)
Parameters
left
Vector2The first vector to demodulate.
right
Vector2The second vector to demodulate.
result
Vector2When the method completes, contains the demodulated vector.
Distance(Vector2, Vector2)
Calculates the distance between two vectors.
public static float Distance(Vector2 value1, Vector2 value2)
Parameters
Returns
- float
The distance between the two vectors.
Remarks
DistanceSquared(Vector2, Vector2) may be preferred when only the relative distance is needed and speed is of the essence.
Distance(ref readonly Vector2, ref readonly Vector2, out float)
Calculates the distance between two vectors.
public static void Distance(ref readonly Vector2 value1, ref readonly Vector2 value2, out float result)
Parameters
value1
Vector2The first vector.
value2
Vector2The second vector.
result
floatWhen the method completes, contains the distance between the two vectors.
Remarks
DistanceSquared(ref readonly Vector2, ref readonly Vector2, out float) may be preferred when only the relative distance is needed and speed is of the essence.
DistanceSquared(Vector2, Vector2)
Calculates the squared distance between two vectors.
public static float DistanceSquared(Vector2 value1, Vector2 value2)
Parameters
Returns
- float
The squared distance between the two vectors.
Remarks
Distance squared is the value before taking the square root. Distance squared can often be used in place of distance if relative comparisons are being made. For example, consider three points A, B, and C. To determine whether B or C is further from A, compare the distance between A and B to the distance between A and C. Calculating the two distances involves two square roots, which are computationally expensive. However, using distance squared provides the same information and avoids calculating two square roots.
DistanceSquared(ref readonly Vector2, ref readonly Vector2, out float)
Calculates the squared distance between two vectors.
public static void DistanceSquared(ref readonly Vector2 value1, ref readonly Vector2 value2, out float result)
Parameters
value1
Vector2The first vector.
value2
Vector2The second vector
result
floatWhen the method completes, contains the squared distance between the two vectors.
Remarks
Distance squared is the value before taking the square root. Distance squared can often be used in place of distance if relative comparisons are being made. For example, consider three points A, B, and C. To determine whether B or C is further from A, compare the distance between A and B to the distance between A and C. Calculating the two distances involves two square roots, which are computationally expensive. However, using distance squared provides the same information and avoids calculating two square roots.
Divide(Vector2, float)
Scales a vector by the given value.
public static Vector2 Divide(Vector2 value, float scale)
Parameters
Returns
- Vector2
The scaled vector.
Divide(ref readonly Vector2, float, out Vector2)
Scales a vector by the given value.
public static void Divide(ref readonly Vector2 value, float scale, out Vector2 result)
Parameters
value
Vector2The vector to scale.
scale
floatThe amount by which to scale the vector.
result
Vector2When the method completes, contains the scaled vector.
Dot(Vector2, Vector2)
Calculates the dot product of two vectors.
public static float Dot(Vector2 left, Vector2 right)
Parameters
Returns
- float
The dot product of the two vectors.
Dot(ref readonly Vector2, ref readonly Vector2, out float)
Calculates the dot product of two vectors.
public static void Dot(ref readonly Vector2 left, ref readonly Vector2 right, out float result)
Parameters
left
Vector2First source vector.
right
Vector2Second source vector.
result
floatWhen the method completes, contains the dot product of the two vectors.
Equals(Vector2)
Determines whether the specified Vector2 is within ZeroTolerance for equality to this instance.
public bool Equals(Vector2 other)
Parameters
Returns
Equals(object)
Determines whether the specified object is within ZeroTolerance for equality to this instance.
public override bool Equals(object value)
Parameters
Returns
EqualsStrict(Vector2)
Determines whether the specified Vector2 is exactly equal to this instance.
public bool EqualsStrict(Vector2 other)
Parameters
Returns
GetHashCode()
Returns a hash code for this instance.
public override int GetHashCode()
Returns
- int
A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
Hermite(Vector2, Vector2, Vector2, Vector2, float)
Performs a Hermite spline interpolation.
public static Vector2 Hermite(Vector2 value1, Vector2 tangent1, Vector2 value2, Vector2 tangent2, float amount)
Parameters
value1
Vector2First source position vector.
tangent1
Vector2First source tangent vector.
value2
Vector2Second source position vector.
tangent2
Vector2Second source tangent vector.
amount
floatWeighting factor.
Returns
- Vector2
The result of the Hermite spline interpolation.
Hermite(ref readonly Vector2, ref readonly Vector2, ref readonly Vector2, ref readonly Vector2, float, out Vector2)
Performs a Hermite spline interpolation.
public static void Hermite(ref readonly Vector2 value1, ref readonly Vector2 tangent1, ref readonly Vector2 value2, ref readonly Vector2 tangent2, float amount, out Vector2 result)
Parameters
value1
Vector2First source position vector.
tangent1
Vector2First source tangent vector.
value2
Vector2Second source position vector.
tangent2
Vector2Second source tangent vector.
amount
floatWeighting factor.
result
Vector2When the method completes, contains the result of the Hermite spline interpolation.
Length()
Calculates the length of the vector.
public readonly float Length()
Returns
- float
The length of the vector.
Remarks
LengthSquared() may be preferred when only the relative length is needed and speed is of the essence.
LengthSquared()
Calculates the squared length of the vector.
public float LengthSquared()
Returns
- float
The squared length of the vector.
Remarks
This method may be preferred to Length() when only a relative length is needed and speed is of the essence.
Lerp(Vector2, Vector2, float)
Performs a linear interpolation between two vectors.
public static Vector2 Lerp(Vector2 start, Vector2 end, float amount)
Parameters
start
Vector2Start vector.
end
Vector2End vector.
amount
floatValue between 0 and 1 indicating the weight of
end
.
Returns
- Vector2
The linear interpolation of the two vectors.
Remarks
This method performs the linear interpolation based on the following formula.
start + (end - start) * amount
Passing amount
a value of 0 will cause start
to be returned; a value of 1 will cause end
to be returned.
Lerp(ref readonly Vector2, ref readonly Vector2, float, out Vector2)
Performs a linear interpolation between two vectors.
public static void Lerp(ref readonly Vector2 start, ref readonly Vector2 end, float amount, out Vector2 result)
Parameters
start
Vector2Start vector.
end
Vector2End vector.
amount
floatValue between 0 and 1 indicating the weight of
end
.result
Vector2When the method completes, contains the linear interpolation of the two vectors.
Remarks
This method performs the linear interpolation based on the following formula.
start + (end - start) * amount
Passing amount
a value of 0 will cause start
to be returned; a value of 1 will cause end
to be returned.
Max(Vector2, Vector2)
Returns a vector containing the largest components of the specified vectors.
public static Vector2 Max(Vector2 left, Vector2 right)
Parameters
Returns
- Vector2
A vector containing the largest components of the source vectors.
Max(ref readonly Vector2, ref readonly Vector2, out Vector2)
Returns a vector containing the smallest components of the specified vectors.
public static void Max(ref readonly Vector2 left, ref readonly Vector2 right, out Vector2 result)
Parameters
left
Vector2The first source vector.
right
Vector2The second source vector.
result
Vector2When the method completes, contains an new vector composed of the largest components of the source vectors.
Min(Vector2, Vector2)
Returns a vector containing the smallest components of the specified vectors.
public static Vector2 Min(Vector2 left, Vector2 right)
Parameters
Returns
- Vector2
A vector containing the smallest components of the source vectors.
Min(ref readonly Vector2, ref readonly Vector2, out Vector2)
Returns a vector containing the smallest components of the specified vectors.
public static void Min(ref readonly Vector2 left, ref readonly Vector2 right, out Vector2 result)
Parameters
left
Vector2The first source vector.
right
Vector2The second source vector.
result
Vector2When the method completes, contains an new vector composed of the smallest components of the source vectors.
Modulate(Vector2, Vector2)
Modulates a vector with another by performing component-wise multiplication.
public static Vector2 Modulate(Vector2 left, Vector2 right)
Parameters
Returns
- Vector2
The modulated vector.
Modulate(ref readonly Vector2, ref readonly Vector2, out Vector2)
Modulates a vector with another by performing component-wise multiplication.
public static void Modulate(ref readonly Vector2 left, ref readonly Vector2 right, out Vector2 result)
Parameters
left
Vector2The first vector to modulate.
right
Vector2The second vector to modulate.
result
Vector2When the method completes, contains the modulated vector.
MoveTo(in Vector2, in Vector2, float)
Moves the first vector2 to the second one in a straight line.
public static Vector2 MoveTo(in Vector2 from, in Vector2 to, float maxTravelDistance)
Parameters
from
Vector2The first point.
to
Vector2The second point.
maxTravelDistance
floatThe rate at which the first point is going to move towards the second point.
Returns
Multiply(Vector2, float)
Scales a vector by the given value.
public static Vector2 Multiply(Vector2 value, float scale)
Parameters
Returns
- Vector2
The scaled vector.
Multiply(ref readonly Vector2, float, out Vector2)
Scales a vector by the given value.
public static void Multiply(ref readonly Vector2 value, float scale, out Vector2 result)
Parameters
value
Vector2The vector to scale.
scale
floatThe amount by which to scale the vector.
result
Vector2When the method completes, contains the scaled vector.
Negate(Vector2)
Reverses the direction of a given vector.
public static Vector2 Negate(Vector2 value)
Parameters
value
Vector2The vector to negate.
Returns
- Vector2
A vector facing in the opposite direction.
Negate(ref readonly Vector2, out Vector2)
Reverses the direction of a given vector.
public static void Negate(ref readonly Vector2 value, out Vector2 result)
Parameters
value
Vector2The vector to negate.
result
Vector2When the method completes, contains a vector facing in the opposite direction.
Normalize()
Converts the vector into a unit vector.
public void Normalize()
Normalize(Vector2)
Converts the vector into a unit vector.
public static Vector2 Normalize(Vector2 value)
Parameters
value
Vector2The vector to normalize.
Returns
- Vector2
The normalized vector.
Normalize(ref readonly Vector2, out Vector2)
Converts the vector into a unit vector.
public static void Normalize(ref readonly Vector2 value, out Vector2 result)
Parameters
value
Vector2The vector to normalize.
result
Vector2When the method completes, contains the normalized vector.
Orthogonalize(Vector2[], params Vector2[])
Orthogonalizes a list of vectors.
public static void Orthogonalize(Vector2[] destination, params Vector2[] source)
Parameters
destination
Vector2[]The list of orthogonalized vectors.
source
Vector2[]The list of vectors to orthogonalize.
Remarks
Orthogonalization is the process of making all vectors orthogonal to each other. This means that any given vector in the list will be orthogonal to any other given vector in the list.
Because this method uses the modified Gram-Schmidt process, the resulting vectors tend to be numerically unstable. The numeric stability decreases according to the vectors position in the list so that the first vector is the most stable and the last vector is the least stable.
Exceptions
- ArgumentNullException
Thrown when
source
ordestination
isnull
.- ArgumentOutOfRangeException
Thrown when
destination
is shorter in length thansource
.
Orthonormalize(Vector2[], params Vector2[])
Orthonormalizes a list of vectors.
public static void Orthonormalize(Vector2[] destination, params Vector2[] source)
Parameters
destination
Vector2[]The list of orthonormalized vectors.
source
Vector2[]The list of vectors to orthonormalize.
Remarks
Orthonormalization is the process of making all vectors orthogonal to each other and making all vectors of unit length. This means that any given vector will be orthogonal to any other given vector in the list.
Because this method uses the modified Gram-Schmidt process, the resulting vectors tend to be numerically unstable. The numeric stability decreases according to the vectors position in the list so that the first vector is the most stable and the last vector is the least stable.
Exceptions
- ArgumentNullException
Thrown when
source
ordestination
isnull
.- ArgumentOutOfRangeException
Thrown when
destination
is shorter in length thansource
.
Reflect(Vector2, Vector2)
Returns the reflection of a vector off a surface that has the specified normal.
public static Vector2 Reflect(Vector2 vector, Vector2 normal)
Parameters
Returns
- Vector2
The reflected vector.
Remarks
Reflect only gives the direction of a reflection off a surface, it does not determine whether the original vector was close enough to the surface to hit it.
Reflect(ref readonly Vector2, ref readonly Vector2, out Vector2)
Returns the reflection of a vector off a surface that has the specified normal.
public static void Reflect(ref readonly Vector2 vector, ref readonly Vector2 normal, out Vector2 result)
Parameters
vector
Vector2The source vector.
normal
Vector2Normal of the surface.
result
Vector2When the method completes, contains the reflected vector.
Remarks
Reflect only gives the direction of a reflection off a surface, it does not determine whether the original vector was close enough to the surface to hit it.
SmoothStep(Vector2, Vector2, float)
Performs a cubic interpolation between two vectors.
public static Vector2 SmoothStep(Vector2 start, Vector2 end, float amount)
Parameters
start
Vector2Start vector.
end
Vector2End vector.
amount
floatValue between 0 and 1 indicating the weight of
end
.
Returns
- Vector2
The cubic interpolation of the two vectors.
SmoothStep(ref readonly Vector2, ref readonly Vector2, float, out Vector2)
Performs a cubic interpolation between two vectors.
public static void SmoothStep(ref readonly Vector2 start, ref readonly Vector2 end, float amount, out Vector2 result)
Parameters
start
Vector2Start vector.
end
Vector2End vector.
amount
floatValue between 0 and 1 indicating the weight of
end
.result
Vector2When the method completes, contains the cubic interpolation of the two vectors.
Subtract(in Vector2, in Vector2)
Subtracts two vectors.
public static Vector2 Subtract(in Vector2 left, in Vector2 right)
Parameters
Returns
- Vector2
The difference of the two vectors.
Subtract(ref readonly Vector2, ref readonly Vector2, out Vector2)
Subtracts two vectors.
public static void Subtract(ref readonly Vector2 left, ref readonly Vector2 right, out Vector2 result)
Parameters
left
Vector2The first vector to subtract.
right
Vector2The second vector to subtract.
result
Vector2When the method completes, contains the difference of the two vectors.
ToArray()
Creates an array containing the elements of the vector.
public float[] ToArray()
Returns
- float[]
A two-element array containing the components of the vector.
ToString()
Returns a string that represents this instance.
public override string ToString()
Returns
ToString(IFormatProvider)
Returns a string that represents this instance.
public string ToString(IFormatProvider formatProvider)
Parameters
formatProvider
IFormatProviderThe format provider.
Returns
ToString(string)
Returns a string that represents this instance.
public string ToString(string format)
Parameters
format
stringThe format.
Returns
ToString(string, IFormatProvider)
Returns a string that represents this instance.
public string ToString(string format, IFormatProvider formatProvider)
Parameters
format
stringThe format.
formatProvider
IFormatProviderThe format provider.
Returns
Transform(Vector2, Matrix)
Transforms a 2D vector by the given Matrix.
public static Vector4 Transform(Vector2 vector, Matrix transform)
Parameters
Returns
Transform(Vector2, Quaternion)
Transforms a 2D vector by the given Quaternion rotation.
public static Vector2 Transform(Vector2 vector, Quaternion rotation)
Parameters
vector
Vector2The vector to rotate.
rotation
QuaternionThe Quaternion rotation to apply.
Returns
Transform(ref readonly Vector2, ref readonly Matrix, out Vector4)
Transforms a 2D vector by the given Matrix.
public static void Transform(ref readonly Vector2 vector, ref readonly Matrix transform, out Vector4 result)
Parameters
vector
Vector2The source vector.
transform
MatrixThe transformation Matrix.
result
Vector4When the method completes, contains the transformed Vector4.
Transform(ref readonly Vector2, ref readonly Quaternion, out Vector2)
Transforms a 2D vector by the given Quaternion rotation.
public static void Transform(ref readonly Vector2 vector, ref readonly Quaternion rotation, out Vector2 result)
Parameters
vector
Vector2The vector to rotate.
rotation
QuaternionThe Quaternion rotation to apply.
result
Vector2When the method completes, contains the transformed Vector4.
Transform(Vector2[], ref readonly Matrix, Vector4[])
Transforms an array of 2D vectors by the given Matrix.
public static void Transform(Vector2[] source, ref readonly Matrix transform, Vector4[] destination)
Parameters
source
Vector2[]The array of vectors to transform.
transform
MatrixThe transformation Matrix.
destination
Vector4[]The array for which the transformed vectors are stored.
Exceptions
- ArgumentNullException
Thrown when
source
ordestination
isnull
.- ArgumentOutOfRangeException
Thrown when
destination
is shorter in length thansource
.
Transform(Vector2[], ref readonly Quaternion, Vector2[])
Transforms an array of vectors by the given Quaternion rotation.
public static void Transform(Vector2[] source, ref readonly Quaternion rotation, Vector2[] destination)
Parameters
source
Vector2[]The array of vectors to transform.
rotation
QuaternionThe Quaternion rotation to apply.
destination
Vector2[]The array for which the transformed vectors are stored. This array may be the same array as
source
.
Exceptions
- ArgumentNullException
Thrown when
source
ordestination
isnull
.- ArgumentOutOfRangeException
Thrown when
destination
is shorter in length thansource
.
TransformCoordinate(Vector2, Matrix)
Performs a coordinate transformation using the given Matrix.
public static Vector2 TransformCoordinate(Vector2 coordinate, Matrix transform)
Parameters
Returns
- Vector2
The transformed coordinates.
Remarks
A coordinate transform performs the transformation with the assumption that the w component is one. The four dimensional vector obtained from the transformation operation has each component in the vector divided by the w component. This forces the w component to be one and therefore makes the vector homogeneous. The homogeneous vector is often preferred when working with coordinates as the w component can safely be ignored.
TransformCoordinate(ref readonly Vector2, ref readonly Matrix, out Vector2)
Performs a coordinate transformation using the given Matrix.
public static void TransformCoordinate(ref readonly Vector2 coordinate, ref readonly Matrix transform, out Vector2 result)
Parameters
coordinate
Vector2The coordinate vector to transform.
transform
MatrixThe transformation Matrix.
result
Vector2When the method completes, contains the transformed coordinates.
Remarks
A coordinate transform performs the transformation with the assumption that the w component is one. The four dimensional vector obtained from the transformation operation has each component in the vector divided by the w component. This forces the w component to be one and therefore makes the vector homogeneous. The homogeneous vector is often preferred when working with coordinates as the w component can safely be ignored.
TransformCoordinate(Vector2[], ref readonly Matrix, Vector2[])
Performs a coordinate transformation on an array of vectors using the given Matrix.
public static void TransformCoordinate(Vector2[] source, ref readonly Matrix transform, Vector2[] destination)
Parameters
source
Vector2[]The array of coordinate vectors to transform.
transform
MatrixThe transformation Matrix.
destination
Vector2[]The array for which the transformed vectors are stored. This array may be the same array as
source
.
Remarks
A coordinate transform performs the transformation with the assumption that the w component is one. The four dimensional vector obtained from the transformation operation has each component in the vector divided by the w component. This forces the w component to be one and therefore makes the vector homogeneous. The homogeneous vector is often preferred when working with coordinates as the w component can safely be ignored.
Exceptions
- ArgumentNullException
Thrown when
source
ordestination
isnull
.- ArgumentOutOfRangeException
Thrown when
destination
is shorter in length thansource
.
TransformNormal(Vector2, Matrix)
Performs a normal transformation using the given Matrix.
public static Vector2 TransformNormal(Vector2 normal, Matrix transform)
Parameters
Returns
- Vector2
The transformed normal.
Remarks
A normal transform performs the transformation with the assumption that the w component is zero. This causes the fourth row and fourth column of the matrix to be unused. The end result is a vector that is not translated, but all other transformation properties apply. This is often preferred for normal vectors as normals purely represent direction rather than location because normal vectors should not be translated.
TransformNormal(ref readonly Vector2, ref readonly Matrix, out Vector2)
Performs a normal transformation using the given Matrix.
public static void TransformNormal(ref readonly Vector2 normal, ref readonly Matrix transform, out Vector2 result)
Parameters
normal
Vector2The normal vector to transform.
transform
MatrixThe transformation Matrix.
result
Vector2When the method completes, contains the transformed normal.
Remarks
A normal transform performs the transformation with the assumption that the w component is zero. This causes the fourth row and fourth column of the matrix to be unused. The end result is a vector that is not translated, but all other transformation properties apply. This is often preferred for normal vectors as normals purely represent direction rather than location because normal vectors should not be translated.
TransformNormal(Vector2[], ref readonly Matrix, Vector2[])
Performs a normal transformation on an array of vectors using the given Matrix.
public static void TransformNormal(Vector2[] source, ref readonly Matrix transform, Vector2[] destination)
Parameters
source
Vector2[]The array of normal vectors to transform.
transform
MatrixThe transformation Matrix.
destination
Vector2[]The array for which the transformed vectors are stored. This array may be the same array as
source
.
Remarks
A normal transform performs the transformation with the assumption that the w component is zero. This causes the fourth row and fourth column of the matrix to be unused. The end result is a vector that is not translated, but all other transformation properties apply. This is often preferred for normal vectors as normals purely represent direction rather than location because normal vectors should not be translated.
Exceptions
- ArgumentNullException
Thrown when
source
ordestination
isnull
.- ArgumentOutOfRangeException
Thrown when
destination
is shorter in length thansource
.
Operators
operator +(Vector2, Vector2)
Adds two vectors.
public static Vector2 operator +(Vector2 left, Vector2 right)
Parameters
Returns
- Vector2
The sum of the two vectors.
operator /(Vector2, Vector2)
Divides a vector by the given vector, component-wise.
public static Vector2 operator /(Vector2 value, Vector2 by)
Parameters
Returns
- Vector2
The scaled vector.
operator /(Vector2, float)
Scales a vector by the given value.
public static Vector2 operator /(Vector2 value, float scale)
Parameters
Returns
- Vector2
The scaled vector.
operator /(float, Vector2)
Divides a numerator by a vector.
public static Vector2 operator /(float numerator, Vector2 value)
Parameters
Returns
- Vector2
The scaled vector.
operator ==(Vector2, Vector2)
Tests for equality between two objects.
public static bool operator ==(Vector2 left, Vector2 right)
Parameters
Returns
- bool
true
ifleft
has the same value asright
; otherwise,false
.
Remarks
Comparison is not strict, a difference of ZeroTolerance will return as equal.
explicit operator Vector3(Vector2)
public static explicit operator Vector3(Vector2 value)
Parameters
value
Vector2The value.
Returns
- Vector3
The result of the conversion.
explicit operator Vector4(Vector2)
public static explicit operator Vector4(Vector2 value)
Parameters
value
Vector2The value.
Returns
- Vector4
The result of the conversion.
operator !=(Vector2, Vector2)
Tests for inequality between two objects.
public static bool operator !=(Vector2 left, Vector2 right)
Parameters
Returns
- bool
true
ifleft
has a different value thanright
; otherwise,false
.
Remarks
Comparison is not strict, a difference of ZeroTolerance will return as equal.
operator *(Vector2, Vector2)
Modulates a vector with another by performing component-wise multiplication.
public static Vector2 operator *(Vector2 left, Vector2 right)
Parameters
Returns
- Vector2
The multiplication of the two vectors.
operator *(Vector2, float)
Scales a vector by the given value.
public static Vector2 operator *(Vector2 value, float scale)
Parameters
Returns
- Vector2
The scaled vector.
operator *(float, Vector2)
Scales a vector by the given value.
public static Vector2 operator *(float scale, Vector2 value)
Parameters
Returns
- Vector2
The scaled vector.
operator -(Vector2, Vector2)
Subtracts two vectors.
public static Vector2 operator -(Vector2 left, Vector2 right)
Parameters
Returns
- Vector2
The difference of the two vectors.
operator -(Vector2)
Reverses the direction of a given vector.
public static Vector2 operator -(Vector2 value)
Parameters
value
Vector2The vector to negate.
Returns
- Vector2
A vector facing in the opposite direction.
operator +(Vector2)
Assert a vector (return it unchanged).
public static Vector2 operator +(Vector2 value)
Parameters
value
Vector2The vector to assert (unchanged).
Returns
- Vector2
The asserted (unchanged) vector.