Class GameGraphicsParameters
Describess how data will be displayed to the screen.
public class GameGraphicsParameters
- Inheritance
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GameGraphicsParameters
Fields
ColorSpace
Gets or sets the colorspace.
public ColorSpace ColorSpace
Field Value
IsFullScreen
Gets or sets a value indicating whether the application is in full screen mode.
public bool IsFullScreen
Field Value
PreferredBackBufferFormat
A SharpDX.DXGI.Format structure describing the display format.
public PixelFormat PreferredBackBufferFormat
Field Value
PreferredBackBufferHeight
A value that describes the resolution height.
public int PreferredBackBufferHeight
Field Value
PreferredBackBufferWidth
A value that describes the resolution width.
public int PreferredBackBufferWidth
Field Value
PreferredDepthStencilFormat
Gets or sets the depth stencil format
public PixelFormat PreferredDepthStencilFormat
Field Value
PreferredFullScreenOutputIndex
The output (monitor) index to use when switching to fullscreen mode. Doesn't have any effect when windowed mode is used.
public int PreferredFullScreenOutputIndex
Field Value
PreferredGraphicsProfile
Gets or sets the minimum graphics profile.
public GraphicsProfile[] PreferredGraphicsProfile
Field Value
PreferredMultisampleCount
Gets or sets a value indicating the number of sample locations during multisampling.
public MultisampleCount PreferredMultisampleCount
Field Value
PreferredRefreshRate
The preferred refresh rate
public Rational PreferredRefreshRate
Field Value
RequiredAdapterUid
If populated the engine will try to initialize the device with the same unique id
public string RequiredAdapterUid
Field Value
SynchronizeWithVerticalRetrace
Gets or sets a value indicating whether to synochrnize present with vertical blanking.
public bool SynchronizeWithVerticalRetrace