Table of Contents

Class GameGraphicsParameters

Namespace
Stride.Games
Assembly
Stride.Games.dll

Describess how data will be displayed to the screen.

public class GameGraphicsParameters
Inheritance
GameGraphicsParameters

Fields

ColorSpace

Gets or sets the colorspace.

public ColorSpace ColorSpace

Field Value

ColorSpace

IsFullScreen

Gets or sets a value indicating whether the application is in full screen mode.

public bool IsFullScreen

Field Value

bool

PreferredBackBufferFormat

A SharpDX.DXGI.Format structure describing the display format.

public PixelFormat PreferredBackBufferFormat

Field Value

PixelFormat

PreferredBackBufferHeight

A value that describes the resolution height.

public int PreferredBackBufferHeight

Field Value

int

PreferredBackBufferWidth

A value that describes the resolution width.

public int PreferredBackBufferWidth

Field Value

int

PreferredDepthStencilFormat

Gets or sets the depth stencil format

public PixelFormat PreferredDepthStencilFormat

Field Value

PixelFormat

PreferredFullScreenOutputIndex

The output (monitor) index to use when switching to fullscreen mode. Doesn't have any effect when windowed mode is used.

public int PreferredFullScreenOutputIndex

Field Value

int

PreferredGraphicsProfile

Gets or sets the minimum graphics profile.

public GraphicsProfile[] PreferredGraphicsProfile

Field Value

GraphicsProfile[]

PreferredMultisampleCount

Gets or sets a value indicating the number of sample locations during multisampling.

public MultisampleCount PreferredMultisampleCount

Field Value

MultisampleCount

PreferredRefreshRate

The preferred refresh rate

public Rational PreferredRefreshRate

Field Value

Rational

RequiredAdapterUid

If populated the engine will try to initialize the device with the same unique id

public string RequiredAdapterUid

Field Value

string

SynchronizeWithVerticalRetrace

Gets or sets a value indicating whether to synochrnize present with vertical blanking.

public bool SynchronizeWithVerticalRetrace

Field Value

bool