Table of Contents

Class GeometricPrimitive.Cylinder

Namespace
Stride.Graphics.GeometricPrimitives
Assembly
Stride.Graphics.dll

A Cylinder primitive.

public static class GeometricPrimitive.Cylinder
Inheritance
GeometricPrimitive.Cylinder

Methods

New(GraphicsDevice, float, float, int, float, float, bool)

Creates a cylinder primitive.

public static GeometricPrimitive New(GraphicsDevice device, float height = 1, float radius = 0.5, int tessellation = 32, float uScale = 1, float vScale = 1, bool toLeftHanded = false)

Parameters

device GraphicsDevice

The device.

height float

The height.

radius float

The radius.

tessellation int

The tessellation.

uScale float

Scale U coordinates between 0 and the values of this parameter.

vScale float

Scale V coordinates 0 and the values of this parameter.

toLeftHanded bool

if set to true vertices and indices will be transformed to left handed. Default is false.

Returns

GeometricPrimitive

A cylinder primitive.

Exceptions

ArgumentOutOfRangeException

tessellation;tessellation must be >= 3

New(float, float, int, float, float, bool)

Creates a cylinder primitive.

public static GeometricMeshData<VertexPositionNormalTexture> New(float height = 1, float radius = 0.5, int tessellation = 32, float uScale = 1, float vScale = 1, bool toLeftHanded = false)

Parameters

height float

The height.

radius float

The radius.

tessellation int

The tessellation.

uScale float

Scale U coordinates between 0 and the values of this parameter.

vScale float

Scale V coordinates 0 and the values of this parameter.

toLeftHanded bool

if set to true vertices and indices will be transformed to left handed. Default is false.

Returns

GeometricMeshData<VertexPositionNormalTexture>

A cylinder primitive.

Exceptions

ArgumentOutOfRangeException

tessellation;tessellation must be >= 3