Table of Contents

Struct VertexPositionNormalTexture

Namespace
Stride.Graphics
Assembly
Stride.Graphics.dll

Describes a custom vertex format structure that contains position, normal and texture information.

public struct VertexPositionNormalTexture : IEquatable<VertexPositionNormalTexture>, IVertex
Implements

Constructors

VertexPositionNormalTexture(Vector3, Vector3, Vector2)

Initializes a new instance of the VertexPositionNormalTexture struct.

public VertexPositionNormalTexture(Vector3 position, Vector3 normal, Vector2 textureCoordinate)

Parameters

position Vector3

The position of this vertex.

normal Vector3

The vertex normal.

textureCoordinate Vector2

UV texture coordinates.

Fields

Layout

The vertex layout of this struct.

public static readonly VertexDeclaration Layout

Field Value

VertexDeclaration

Normal

The vertex normal.

public Vector3 Normal

Field Value

Vector3

Position

XYZ position.

public Vector3 Position

Field Value

Vector3

Size

Defines structure byte size.

public static readonly int Size

Field Value

int

TextureCoordinate

UV texture coordinates.

public Vector2 TextureCoordinate

Field Value

Vector2

Methods

Equals(VertexPositionNormalTexture)

Indicates whether the current object is equal to another object of the same type.

public bool Equals(VertexPositionNormalTexture other)

Parameters

other VertexPositionNormalTexture

An object to compare with this object.

Returns

bool

true if the current object is equal to the other parameter; otherwise, false.

Equals(object)

Indicates whether this instance and a specified object are equal.

public override bool Equals(object obj)

Parameters

obj object

The object to compare with the current instance.

Returns

bool

true if obj and this instance are the same type and represent the same value; otherwise, false.

FlipWinding()

Flip the vertex winding.

public void FlipWinding()

GetHashCode()

Returns the hash code for this instance.

public override int GetHashCode()

Returns

int

A 32-bit signed integer that is the hash code for this instance.

GetLayout()

Gets the layout of the vertex.

public VertexDeclaration GetLayout()

Returns

VertexDeclaration

ToString()

Returns the fully qualified type name of this instance.

public override string ToString()

Returns

string

The fully qualified type name.

Operators

operator ==(VertexPositionNormalTexture, VertexPositionNormalTexture)

public static bool operator ==(VertexPositionNormalTexture left, VertexPositionNormalTexture right)

Parameters

left VertexPositionNormalTexture
right VertexPositionNormalTexture

Returns

bool

operator !=(VertexPositionNormalTexture, VertexPositionNormalTexture)

public static bool operator !=(VertexPositionNormalTexture left, VertexPositionNormalTexture right)

Parameters

left VertexPositionNormalTexture
right VertexPositionNormalTexture

Returns

bool