Class GameControllerDeviceExtensions
Provides easier ways to set vibration levels on a controller, rather than setting 4 motors
public static class GameControllerDeviceExtensions
- Inheritance
-
GameControllerDeviceExtensions
Methods
IsButtonDown(IGameControllerDevice, int)
Determines whether the specified button is being pressed down
public static bool IsButtonDown(this IGameControllerDevice controller, int button)
Parameters
controller
IGameControllerDeviceThe controller
button
intThe button
Returns
- bool
true
if the specified button is being pressed down; otherwise,false
.
IsButtonPressed(IGameControllerDevice, int)
Determines whether the specified button is pressed since the previous update.
public static bool IsButtonPressed(this IGameControllerDevice controller, int button)
Parameters
controller
IGameControllerDeviceThe controller
button
intThe button
Returns
- bool
true
if the specified button is pressed; otherwise,false
.
IsButtonReleased(IGameControllerDevice, int)
Determines whether the specified button is released since the previous update.
public static bool IsButtonReleased(this IGameControllerDevice controller, int button)
Parameters
controller
IGameControllerDeviceThe controller
button
intThe button
Returns
- bool
true
if the specified button is released; otherwise,false
.