Table of Contents

Class InitialSpawnOrder

Namespace
Stride.Particles.Initializers
Assembly
Stride.Particles.dll

The InitialSpawnOrder is an initializer which assigns all particles an increasing number based on the order of their spawning

[DataContract("InitialSpawnOrder")]
[Display("Spawn Order", null)]
public class InitialSpawnOrder : ParticleInitializer
Inheritance
InitialSpawnOrder
Inherited Members

Constructors

InitialSpawnOrder()

Default constructor which also registers the fields required by this updater

public InitialSpawnOrder()

Methods

Initialize(ParticlePool, int, int, int)

Override Initialize if your module acts as an Initializer and change its type to Initializer

public override void Initialize(ParticlePool pool, int startIdx, int endIdx, int maxCapacity)

Parameters

pool ParticlePool

Particle pool to target

startIdx int

Starting index (included from the array)

endIdx int

End index (excluded from the array)

maxCapacity int

Max pool capacity (loops after this point) so that it's possible for (endIdx < startIdx)

ResetSimulation()

Resets the current state to the module's initial state

public override void ResetSimulation()