Table of Contents

Enum LightShadowMapStabilizationMode

Namespace
Stride.Rendering.Lights
Assembly
Stride.Rendering.dll

The stabilization mode used for the shadow maps.

[DataContract("LightShadowMapStabilizationMode")]
public enum LightShadowMapStabilizationMode

Fields

None = 0

No stabilization is performed.

[Display("Projection Snapping", null)] ProjectionSnapping = 1

The light projection is snapped to the closest pixel according to the size of the shadow map. This will decrease filtering but lower the quality of the shadow map (more than None).

[Display("View Snapping", null)] ViewSnapping = 2

The light target view is snapped according to the size of the shadow map. Gives better results but decrease the quality of the shadow map (more than ProjectionSnapping).