Table of Contents

Enum EffectBytecodeCacheLoadSource

Namespace
Stride.Shaders.Compiler
Assembly
Stride.Shaders.dll

Describes what kind of cache (if any) was used to retrieve the bytecode.

public enum EffectBytecodeCacheLoadSource

Fields

DynamicCache = 2

The bytecode was loaded through the runtime cache (not part of asset compilation).

JustCompiled = 0

The bytecode has just been compiled.

StartupCache = 1

The bytecode was loaded through the startup cache (part of asset compilation).