Table of Contents

Point lights

Beginner Designer Artist

Point lights emit light in all directions within a sphere. They're useful for simulating sources of local light, such as lamps and lightbulbs. They cast shadows.


The Scene Editor shows the position of point lights with the following icon:


Once selected, the point light gizmo displays the sphere in which it projects light:




Property Description
Color The color of the light (RGB)
Radius The sphere influence radius in world units. Beyond this range, the light doesn't affect models

If shadows are enabled, the light casts shadows.

Filter: Produces soft shadows instead of hard shadows via PCF (Percentage Closer Filtering)

Size: The size of texture to use for shadowing mapping. Larger textures produce better shadows edges, but are much more costly. For more information, see Shadows

Bias Parameters

These parameters are used to avoid some artifacts of the shadow map technique.

Depth Bias: The amount of depth to add to the sampling depth to avoid shadow acne

Normal Offset Scale: A factor multiplied by the depth bias toward the normal

Intensity The intensity of the light. The color is multiplied by this value before being sent to the shader. Note: negative values produce darkness and have unpredictable effects
Culling Mask Which entity groups are affected by this light. By default, all groups are affected

See also