Beginner Designer Artist
Point lights emit light in all directions within a sphere. They're useful for simulating sources of local light, such as lamps and lightbulbs. They cast shadows.
The Scene Editor shows the position of point lights with the following icon:
Once selected, the point light gizmo displays the sphere in which it projects light:
|Color||The color of the light (RGB)|
|Radius||The sphere influence radius in world units. Beyond this range, the light doesn't affect models|
|Intensity||The intensity of the light. The color is multiplied by this value before being sent to the shader. Note: negative values produce darkness and have unpredictable effects|
|Culling Mask||Which entity groups are affected by this light. By default, all groups are affected|