Table of Contents

Bullet Physics

Warning

Bullet Physics is being phased out. We no longer plan to support or expand its features as our focus shifts to Bepu Physics. We recommend transitioning to Bepu Physics for access to the latest updates and ongoing improvements.

Physics in Stride

Stride simulates real-world physics such as gravity and collisions. This section explains how physics components work, how to add them to your project, and how to use them with scripts.

In this section

Tutorials

  • Create a bouncing ball: Use the static collider and rigidbody components to create a ball bouncing on a floor
  • Script a trigger: Create a trigger that doubles the size of a ball when the ball passes through it

Additional physics resources