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    Plane Struct

    Namespace: Stride.Core.Mathematics
    Assembly: Stride.Core.Mathematics.dll

    Represents a plane in three dimensional space.

    [DataContract]
    public struct Plane : IEquatable<Plane>, IFormattable, IIntersectableWithRay
    Name Description
    Constructors
    Plane(Vector3, Vector3)

    Initializes a new instance of the Plane struct.

    Plane(Vector3, Vector3, Vector3)

    Initializes a new instance of the Plane struct.

    Plane(Vector3, Single)

    Initializes a new instance of the Plane struct.

    Plane(Single)

    Initializes a new instance of the Plane struct.

    Plane(Single, Single, Single, Single)

    Initializes a new instance of the Plane struct.

    Plane(Single[])

    Initializes a new instance of the Plane struct.

    Fields
    D

    The distance of the plane along its normal from the origin.

    Normal

    The normal vector of the plane.

    Properties
    Item[Int32]

    Gets or sets the component at the specified index.

    Methods
    Dot(Plane, Vector4)

    Calculates the dot product of the specified vector and plane.

    Dot(ref Plane, ref Vector4, out Single)

    Calculates the dot product of the specified vector and plane.

    DotCoordinate(Plane, Vector3)

    Calculates the dot product of a specified vector and the normal of the plane plus the distance value of the plane.

    DotCoordinate(ref Plane, ref Vector3, out Single)

    Calculates the dot product of a specified vector and the normal of the plane plus the distance value of the plane.

    DotNormal(Plane, Vector3)

    Calculates the dot product of the specified vector and the normal of the plane.

    DotNormal(ref Plane, ref Vector3, out Single)

    Calculates the dot product of the specified vector and the normal of the plane.

    Equals(Plane)

    Determines whether the specified Vector4 is equal to this instance.

    Equals(Object)

    Determines whether the specified System.Object is equal to this instance.

    GetHashCode()

    Returns a hash code for this instance.

    Intersects(ref BoundingBox)

    Determines if there is an intersection between the current object and a BoundingBox.

    Intersects(ref BoundingSphere)

    Determines if there is an intersection between the current object and a BoundingSphere.

    Intersects(ref Plane)

    Determines if there is an intersection between the current object and a Plane.

    Intersects(ref Plane, out Ray)

    Determines if there is an intersection between the current object and a Plane.

    Intersects(ref Ray)

    Determines if there is an intersection between the current object and a Ray.

    Intersects(ref Ray, out Vector3)

    Determines if there is an intersection between the current object and a Ray.

    Intersects(ref Ray, out Single)

    Determines if there is an intersection between the current object and a Ray.

    Intersects(ref Vector3)

    Determines if there is an intersection between the current object and a point.

    Intersects(ref Vector3, ref Vector3, ref Vector3)

    Determines if there is an intersection between the current object and a triangle.

    Multiply(Plane, Single)

    Scales the plane by the given scaling factor.

    Multiply(ref Plane, Single, out Plane)

    Scales the plane by the given scaling factor.

    Negate()

    Negates a plane by negating all its coefficients, which result in a plane in opposite direction.

    Negate(Plane)

    Negates a plane by negating all its coefficients, which result in a plane in opposite direction.

    Negate(ref Plane, out Plane)

    Negates a plane by negating all its coefficients, which result in a plane in opposite direction.

    Normalize()

    Changes the coefficients of the normal vector of the plane to make it of unit length.

    Normalize(Plane)

    Changes the coefficients of the normal vector of the plane to make it of unit length.

    Normalize(ref Plane, out Plane)

    Changes the coefficients of the normal vector of the plane to make it of unit length.

    Normalize(Single, Single, Single, Single, out Plane)

    Creates a plane of unit length.

    Project(Plane, Vector3)

    Projects a point onto a plane.

    Project(ref Plane, ref Vector3, out Vector3)

    Projects a point onto a plane.

    ToArray()

    Creates an array containing the elements of the plane.

    ToString()

    Returns a System.String that represents this instance.

    ToString(IFormatProvider)

    Returns a System.String that represents this instance.

    ToString(String)

    Returns a System.String that represents this instance.

    ToString(String, IFormatProvider)

    Returns a System.String that represents this instance.

    Transform(Plane, Matrix)

    Transforms a normalized plane by a matrix.

    Transform(Plane, Quaternion)

    Transforms a normalized plane by a quaternion rotation.

    Transform(ref Plane, ref Matrix, out Plane)

    Transforms a normalized plane by a matrix.

    Transform(ref Plane, ref Quaternion, out Plane)

    Transforms a normalized plane by a quaternion rotation.

    Transform(Plane[], ref Matrix)

    Transforms an array of normalized planes by a matrix.

    Transform(Plane[], ref Quaternion)

    Transforms an array of normalized planes by a quaternion rotation.

    Operators
    Equality(Plane, Plane)

    Tests for equality between two objects.

    Inequality(Plane, Plane)

    Tests for inequality between two objects.

    Multiply(Plane, Single)

    Scales a plane by the given value.

    Multiply(Single, Plane)

    Scales a plane by the given value.

    UnaryNegation(Plane)

    Negates a plane by negating all its coefficients, which result in a plane in opposite direction.

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    Constructors


    Plane(Vector3, Vector3)

    Initializes a new instance of the Plane struct.

    public Plane(Vector3 point, Vector3 normal)
    Parameters
    Type Name Description
    Vector3 point

    Any point that lies along the plane.

    Vector3 normal

    The normal vector to the plane.


    Plane(Vector3, Vector3, Vector3)

    Initializes a new instance of the Plane struct.

    public Plane(Vector3 point1, Vector3 point2, Vector3 point3)
    Parameters
    Type Name Description
    Vector3 point1

    First point of a triangle defining the plane.

    Vector3 point2

    Second point of a triangle defining the plane.

    Vector3 point3

    Third point of a triangle defining the plane.


    Plane(Vector3, Single)

    Initializes a new instance of the Plane struct.

    public Plane(Vector3 value, float d)
    Parameters
    Type Name Description
    Vector3 value

    The normal of the plane.

    System.Single d

    The distance of the plane along its normal from the origin


    Plane(Single)

    Initializes a new instance of the Plane struct.

    public Plane(float value)
    Parameters
    Type Name Description
    System.Single value

    The value that will be assigned to all components.


    Plane(Single, Single, Single, Single)

    Initializes a new instance of the Plane struct.

    public Plane(float a, float b, float c, float d)
    Parameters
    Type Name Description
    System.Single a

    The X component of the normal.

    System.Single b

    The Y component of the normal.

    System.Single c

    The Z component of the normal.

    System.Single d

    The distance of the plane along its normal from the origin.


    Plane(Single[])

    Initializes a new instance of the Plane struct.

    public Plane(float[] values)
    Parameters
    Type Name Description
    System.Single[] values

    The values to assign to the A, B, C, and D components of the plane. This must be an array with four elements.

    Exceptions
    Type Condition
    System.ArgumentNullException

    Thrown when values is null.

    System.ArgumentOutOfRangeException

    Thrown when values contains more or less than four elements.

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    Fields


    D

    The distance of the plane along its normal from the origin.

    public float D
    Field Value
    Type Description
    System.Single

    Normal

    The normal vector of the plane.

    public Vector3 Normal
    Field Value
    Type Description
    Vector3
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    Properties


    Item[Int32]

    Gets or sets the component at the specified index.

    public float this[int index] { get; set; }
    Parameters
    Type Name Description
    System.Int32 index

    The index of the component to access. Use 0 for the A component, 1 for the B component, 2 for the C component, and 3 for the D component.

    Property Value
    Type Description
    System.Single

    The value of the A, B, C, or D component, depending on the index.

    Exceptions
    Type Condition
    System.ArgumentOutOfRangeException

    Thrown when the index is out of the range [0, 3].

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    Methods


    Dot(Plane, Vector4)

    Calculates the dot product of the specified vector and plane.

    public static float Dot(Plane left, Vector4 right)
    Parameters
    Type Name Description
    Plane left

    The source plane.

    Vector4 right

    The source vector.

    Returns
    Type Description
    System.Single

    The dot product of the specified plane and vector.


    Dot(ref Plane, ref Vector4, out Single)

    Calculates the dot product of the specified vector and plane.

    public static void Dot(ref Plane left, ref Vector4 right, out float result)
    Parameters
    Type Name Description
    Plane left

    The source plane.

    Vector4 right

    The source vector.

    System.Single result

    When the method completes, contains the dot product of the specified plane and vector.


    DotCoordinate(Plane, Vector3)

    Calculates the dot product of a specified vector and the normal of the plane plus the distance value of the plane.

    public static float DotCoordinate(Plane left, Vector3 right)
    Parameters
    Type Name Description
    Plane left

    The source plane.

    Vector3 right

    The source vector.

    Returns
    Type Description
    System.Single

    The dot product of a specified vector and the normal of the Plane plus the distance value of the plane.


    DotCoordinate(ref Plane, ref Vector3, out Single)

    Calculates the dot product of a specified vector and the normal of the plane plus the distance value of the plane.

    public static void DotCoordinate(ref Plane left, ref Vector3 right, out float result)
    Parameters
    Type Name Description
    Plane left

    The source plane.

    Vector3 right

    The source vector.

    System.Single result

    When the method completes, contains the dot product of a specified vector and the normal of the Plane plus the distance value of the plane.


    DotNormal(Plane, Vector3)

    Calculates the dot product of the specified vector and the normal of the plane.

    public static float DotNormal(Plane left, Vector3 right)
    Parameters
    Type Name Description
    Plane left

    The source plane.

    Vector3 right

    The source vector.

    Returns
    Type Description
    System.Single

    The dot product of the specified vector and the normal of the plane.


    DotNormal(ref Plane, ref Vector3, out Single)

    Calculates the dot product of the specified vector and the normal of the plane.

    public static void DotNormal(ref Plane left, ref Vector3 right, out float result)
    Parameters
    Type Name Description
    Plane left

    The source plane.

    Vector3 right

    The source vector.

    System.Single result

    When the method completes, contains the dot product of the specified vector and the normal of the plane.


    Equals(Plane)

    Determines whether the specified Vector4 is equal to this instance.

    public bool Equals(Plane value)
    Parameters
    Type Name Description
    Plane value

    The Vector4 to compare with this instance.

    Returns
    Type Description
    System.Boolean

    true if the specified Vector4 is equal to this instance; otherwise, false.


    Equals(Object)

    Determines whether the specified System.Object is equal to this instance.

    public override bool Equals(object value)
    Parameters
    Type Name Description
    System.Object value

    The System.Object to compare with this instance.

    Returns
    Type Description
    System.Boolean

    true if the specified System.Object is equal to this instance; otherwise, false.

    Overrides
    System.ValueType.Equals(System.Object)

    GetHashCode()

    Returns a hash code for this instance.

    public override int GetHashCode()
    Returns
    Type Description
    System.Int32

    A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.

    Overrides
    System.ValueType.GetHashCode()

    Intersects(ref BoundingBox)

    Determines if there is an intersection between the current object and a BoundingBox.

    public PlaneIntersectionType Intersects(ref BoundingBox box)
    Parameters
    Type Name Description
    BoundingBox box

    The box to test.

    Returns
    Type Description
    PlaneIntersectionType

    Whether the two objects intersected.


    Intersects(ref BoundingSphere)

    Determines if there is an intersection between the current object and a BoundingSphere.

    public PlaneIntersectionType Intersects(ref BoundingSphere sphere)
    Parameters
    Type Name Description
    BoundingSphere sphere

    The sphere to test.

    Returns
    Type Description
    PlaneIntersectionType

    Whether the two objects intersected.


    Intersects(ref Plane)

    Determines if there is an intersection between the current object and a Plane.

    public bool Intersects(ref Plane plane)
    Parameters
    Type Name Description
    Plane plane

    The plane to test.

    Returns
    Type Description
    System.Boolean

    Whether the two objects intersected.


    Intersects(ref Plane, out Ray)

    Determines if there is an intersection between the current object and a Plane.

    public bool Intersects(ref Plane plane, out Ray line)
    Parameters
    Type Name Description
    Plane plane

    The plane to test.

    Ray line

    When the method completes, contains the line of intersection as a Ray, or a zero ray if there was no intersection.

    Returns
    Type Description
    System.Boolean

    Whether the two objects intersected.


    Intersects(ref Ray)

    Determines if there is an intersection between the current object and a Ray.

    public bool Intersects(ref Ray ray)
    Parameters
    Type Name Description
    Ray ray

    The ray to test.

    Returns
    Type Description
    System.Boolean

    Whether the two objects intersected.


    Intersects(ref Ray, out Vector3)

    Determines if there is an intersection between the current object and a Ray.

    public bool Intersects(ref Ray ray, out Vector3 point)
    Parameters
    Type Name Description
    Ray ray

    The ray to test.

    Vector3 point

    When the method completes, contains the point of intersection, or Zero if there was no intersection.

    Returns
    Type Description
    System.Boolean

    Whether the two objects intersected.


    Intersects(ref Ray, out Single)

    Determines if there is an intersection between the current object and a Ray.

    public bool Intersects(ref Ray ray, out float distance)
    Parameters
    Type Name Description
    Ray ray

    The ray to test.

    System.Single distance

    When the method completes, contains the distance of the intersection, or 0 if there was no intersection.

    Returns
    Type Description
    System.Boolean

    Whether the two objects intersected.


    Intersects(ref Vector3)

    Determines if there is an intersection between the current object and a point.

    public PlaneIntersectionType Intersects(ref Vector3 point)
    Parameters
    Type Name Description
    Vector3 point

    The point to test.

    Returns
    Type Description
    PlaneIntersectionType

    Whether the two objects intersected.


    Intersects(ref Vector3, ref Vector3, ref Vector3)

    Determines if there is an intersection between the current object and a triangle.

    public PlaneIntersectionType Intersects(ref Vector3 vertex1, ref Vector3 vertex2, ref Vector3 vertex3)
    Parameters
    Type Name Description
    Vector3 vertex1

    The first vertex of the triangle to test.

    Vector3 vertex2

    The second vertex of the triagnle to test.

    Vector3 vertex3

    The third vertex of the triangle to test.

    Returns
    Type Description
    PlaneIntersectionType

    Whether the two objects intersected.


    Multiply(Plane, Single)

    Scales the plane by the given scaling factor.

    public static Plane Multiply(Plane value, float scale)
    Parameters
    Type Name Description
    Plane value

    The plane to scale.

    System.Single scale

    The amount by which to scale the plane.

    Returns
    Type Description
    Plane

    The scaled plane.


    Multiply(ref Plane, Single, out Plane)

    Scales the plane by the given scaling factor.

    public static void Multiply(ref Plane value, float scale, out Plane result)
    Parameters
    Type Name Description
    Plane value

    The plane to scale.

    System.Single scale

    The amount by which to scale the plane.

    Plane result

    When the method completes, contains the scaled plane.


    Negate()

    Negates a plane by negating all its coefficients, which result in a plane in opposite direction.

    public void Negate()

    Negate(Plane)

    Negates a plane by negating all its coefficients, which result in a plane in opposite direction.

    public static Plane Negate(Plane plane)
    Parameters
    Type Name Description
    Plane plane

    The source plane.

    Returns
    Type Description
    Plane

    The flipped plane.


    Negate(ref Plane, out Plane)

    Negates a plane by negating all its coefficients, which result in a plane in opposite direction.

    public static void Negate(ref Plane plane, out Plane result)
    Parameters
    Type Name Description
    Plane plane

    The source plane.

    Plane result

    When the method completes, contains the flipped plane.


    Normalize()

    Changes the coefficients of the normal vector of the plane to make it of unit length.

    public void Normalize()

    Normalize(Plane)

    Changes the coefficients of the normal vector of the plane to make it of unit length.

    public static Plane Normalize(Plane plane)
    Parameters
    Type Name Description
    Plane plane

    The source plane.

    Returns
    Type Description
    Plane

    The normalized plane.


    Normalize(ref Plane, out Plane)

    Changes the coefficients of the normal vector of the plane to make it of unit length.

    public static void Normalize(ref Plane plane, out Plane result)
    Parameters
    Type Name Description
    Plane plane

    The source plane.

    Plane result

    When the method completes, contains the normalized plane.


    Normalize(Single, Single, Single, Single, out Plane)

    Creates a plane of unit length.

    public static void Normalize(float normalX, float normalY, float normalZ, float planeD, out Plane result)
    Parameters
    Type Name Description
    System.Single normalX

    The X component of the normal.

    System.Single normalY

    The Y component of the normal.

    System.Single normalZ

    The Z component of the normal.

    System.Single planeD

    The distance of the plane along its normal from the origin.

    Plane result

    When the method completes, contains the normalized plane.


    Project(Plane, Vector3)

    Projects a point onto a plane.

    public static Vector3 Project(Plane plane, Vector3 point)
    Parameters
    Type Name Description
    Plane plane

    The plane to project the point to.

    Vector3 point

    The point to project.

    Returns
    Type Description
    Vector3

    The projected point.


    Project(ref Plane, ref Vector3, out Vector3)

    Projects a point onto a plane.

    public static void Project(ref Plane plane, ref Vector3 point, out Vector3 result)
    Parameters
    Type Name Description
    Plane plane

    The plane to project the point to.

    Vector3 point

    The point to project.

    Vector3 result

    The projected point.


    ToArray()

    Creates an array containing the elements of the plane.

    public float[] ToArray()
    Returns
    Type Description
    System.Single[]

    A four-element array containing the components of the plane.


    ToString()

    Returns a System.String that represents this instance.

    public override string ToString()
    Returns
    Type Description
    System.String

    A System.String that represents this instance.

    Overrides
    System.ValueType.ToString()

    ToString(IFormatProvider)

    Returns a System.String that represents this instance.

    public string ToString(IFormatProvider formatProvider)
    Parameters
    Type Name Description
    System.IFormatProvider formatProvider

    The format provider.

    Returns
    Type Description
    System.String

    A System.String that represents this instance.


    ToString(String)

    Returns a System.String that represents this instance.

    public string ToString(string format)
    Parameters
    Type Name Description
    System.String format

    The format.

    Returns
    Type Description
    System.String

    A System.String that represents this instance.


    ToString(String, IFormatProvider)

    Returns a System.String that represents this instance.

    public string ToString(string format, IFormatProvider formatProvider)
    Parameters
    Type Name Description
    System.String format

    The format.

    System.IFormatProvider formatProvider

    The format provider.

    Returns
    Type Description
    System.String

    A System.String that represents this instance.


    Transform(Plane, Matrix)

    Transforms a normalized plane by a matrix.

    public static Plane Transform(Plane plane, Matrix transformation)
    Parameters
    Type Name Description
    Plane plane

    The normalized source plane.

    Matrix transformation

    The transformation matrix.

    Returns
    Type Description
    Plane

    When the method completes, contains the transformed plane.


    Transform(Plane, Quaternion)

    Transforms a normalized plane by a quaternion rotation.

    public static Plane Transform(Plane plane, Quaternion rotation)
    Parameters
    Type Name Description
    Plane plane

    The normalized source plane.

    Quaternion rotation

    The quaternion rotation.

    Returns
    Type Description
    Plane

    The transformed plane.


    Transform(ref Plane, ref Matrix, out Plane)

    Transforms a normalized plane by a matrix.

    public static void Transform(ref Plane plane, ref Matrix transformation, out Plane result)
    Parameters
    Type Name Description
    Plane plane

    The normalized source plane.

    Matrix transformation

    The transformation matrix.

    Plane result

    When the method completes, contains the transformed plane.


    Transform(ref Plane, ref Quaternion, out Plane)

    Transforms a normalized plane by a quaternion rotation.

    public static void Transform(ref Plane plane, ref Quaternion rotation, out Plane result)
    Parameters
    Type Name Description
    Plane plane

    The normalized source plane.

    Quaternion rotation

    The quaternion rotation.

    Plane result

    When the method completes, contains the transformed plane.


    Transform(Plane[], ref Matrix)

    Transforms an array of normalized planes by a matrix.

    public static void Transform(Plane[] planes, ref Matrix transformation)
    Parameters
    Type Name Description
    Plane[] planes

    The array of normalized planes to transform.

    Matrix transformation

    The transformation matrix.

    Exceptions
    Type Condition
    System.ArgumentNullException

    Thrown when planes is null.


    Transform(Plane[], ref Quaternion)

    Transforms an array of normalized planes by a quaternion rotation.

    public static void Transform(Plane[] planes, ref Quaternion rotation)
    Parameters
    Type Name Description
    Plane[] planes

    The array of normalized planes to transform.

    Quaternion rotation

    The quaternion rotation.

    Exceptions
    Type Condition
    System.ArgumentNullException

    Thrown when planes is null.

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    Operators


    Equality(Plane, Plane)

    Tests for equality between two objects.

    public static bool operator ==(Plane left, Plane right)
    Parameters
    Type Name Description
    Plane left

    The first value to compare.

    Plane right

    The second value to compare.

    Returns
    Type Description
    System.Boolean

    true if left has the same value as right; otherwise, false.


    Inequality(Plane, Plane)

    Tests for inequality between two objects.

    public static bool operator !=(Plane left, Plane right)
    Parameters
    Type Name Description
    Plane left

    The first value to compare.

    Plane right

    The second value to compare.

    Returns
    Type Description
    System.Boolean

    true if left has a different value than right; otherwise, false.


    Multiply(Plane, Single)

    Scales a plane by the given value.

    public static Plane operator *(Plane plane, float scale)
    Parameters
    Type Name Description
    Plane plane

    The plane to scale.

    System.Single scale

    The amount by which to scale the plane.

    Returns
    Type Description
    Plane

    The scaled plane.


    Multiply(Single, Plane)

    Scales a plane by the given value.

    public static Plane operator *(float scale, Plane plane)
    Parameters
    Type Name Description
    System.Single scale

    The amount by which to scale the plane.

    Plane plane

    The plane to scale.

    Returns
    Type Description
    Plane

    The scaled plane.


    UnaryNegation(Plane)

    Negates a plane by negating all its coefficients, which result in a plane in opposite direction.

    public static Plane operator -(Plane plane)
    Parameters
    Type Name Description
    Plane plane
    Returns
    Type Description
    Plane

    The negated plane.


    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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