GameSettings Class
Namespace: Stride.Engine.Design
Assembly: Stride.Engine.dll
Stores some default parameters for the game.
System.Object →
GameSettings
Derived from GameSettings:
[DataContract("GameSettings")]
[ContentSerializer(typeof(DataContentSerializer<GameSettings>))]
public sealed class GameSettings
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Constructors
GameSettings()
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Fields
AssetUrl
public const string AssetUrl = "GameSettings"
Field Value
Type |
Description |
System.String |
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Properties
CompilationMode
Gets or sets the compilation mode used.
public CompilationMode CompilationMode { get; set; }
Property Value
Configurations
Gets or sets configuration for the actual running platform as compiled during build
public PlatformConfigurations Configurations { get; set; }
Property Value
DefaultGraphicsCompositorUrl
public string DefaultGraphicsCompositorUrl { get; set; }
Property Value
Type |
Description |
System.String |
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DefaultSceneUrl
public string DefaultSceneUrl { get; set; }
Property Value
Type |
Description |
System.String |
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DoubleViewSplashScreen
public bool DoubleViewSplashScreen { get; set; }
Property Value
Type |
Description |
System.Boolean |
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EffectCompilation
Gets or sets a value indicating whether effect compile should be allowed, and if yes, should it be done locally (if possible) or remotely?
public EffectCompilationMode EffectCompilation { get; set; }
Property Value
PackageName
public string PackageName { get; set; }
Property Value
Type |
Description |
System.String |
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RecordUsedEffects
Gets or sets a value indicating whether effect compile (local or remote) should be recorded and sent to effect compile server for GameStudio notification.
public bool RecordUsedEffects { get; set; }
Property Value
Type |
Description |
System.Boolean |
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SplashScreenColor
public Color4 SplashScreenColor { get; set; }
Property Value
SplashScreenUrl
public string SplashScreenUrl { get; set; }
Property Value
Type |
Description |
System.String |
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Extension Methods