SamplerState Class
Namespace: Stride.GraphicsAssembly: Stride.Graphics.dll
Describes a sampler state used for texture sampling.
Derived from SamplerState:
public class SamplerState : GraphicsResourceBase, IDisposable, IComponent, IReferencable, ICollectorHolder
Name | Description | |
---|---|---|
Constructors | ||
SamplerState() | ||
Fields | ||
Description | Gets the sampler state description. |
|
Methods | ||
Destroy() | ||
New(GraphicsDevice, SamplerStateDescription) | ||
NewFake(SamplerStateDescription) | Create a new fake sampler state for serialization. |
|
OnRecreate() | Called when graphics device has been recreated. |
Constructors
SamplerState()
protected SamplerState()
Fields
Description
Gets the sampler state description.
public readonly SamplerStateDescription Description
Field Value
Type | Description |
---|---|
SamplerStateDescription |
Methods
Destroy()
protected override void Destroy()
Overrides
New(GraphicsDevice, SamplerStateDescription)
public static SamplerState New(GraphicsDevice graphicsDevice, SamplerStateDescription samplerStateDescription)
Parameters
Type | Name | Description |
---|---|---|
GraphicsDevice | graphicsDevice | |
SamplerStateDescription | samplerStateDescription |
Returns
Type | Description |
---|---|
SamplerState |
NewFake(SamplerStateDescription)
Create a new fake sampler state for serialization.
public static SamplerState NewFake(SamplerStateDescription description)
Parameters
Type | Name | Description |
---|---|---|
SamplerStateDescription | description | The description of the sampler state |
Returns
Type | Description |
---|---|
SamplerState | The fake sampler state |
OnRecreate()
Called when graphics device has been recreated.
protected override bool OnRecreate()
Returns
Type | Description |
---|---|
System.Boolean | True if item transitioned to a Active state. |