SpriteFrame Class
Namespace: Stride.GraphicsAssembly: Stride.Graphics.dll
A sprite frame represents a single frame a sprite animation. It contains the region of the texture representing the frame and the time it is supposed to be displayed.
System.Object →
SpriteFrame
Derived from SpriteFrame:
[DataContract]
public class SpriteFrame
Name | Description | |
---|---|---|
Fields | ||
CenterBias | The bias to the frame center in pixels. |
|
TextureRegion | The rectangle specifying the region of the texture to use for that frame. |
|
Methods | ||
Clone() | Clone the current sprite frame instance. |
Fields
CenterBias
The bias to the frame center in pixels.
public Vector2 CenterBias
Field Value
Type | Description |
---|---|
Vector2 |
TextureRegion
The rectangle specifying the region of the texture to use for that frame.
public Rectangle TextureRegion
Field Value
Type | Description |
---|---|
Rectangle |
Methods
Clone()
Clone the current sprite frame instance.
public SpriteFrame Clone()
Returns
Type | Description |
---|---|
SpriteFrame | A new instance of the current sprite frame. |