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    PhysicsSkinnedComponentBase Class

    Namespace: Stride.Physics
    Assembly: Stride.Physics.dll
    System.Object → EntityComponent → ActivableEntityComponent → PhysicsComponent → PhysicsTriggerComponentBase → PhysicsSkinnedComponentBase
    Derived from PhysicsSkinnedComponentBase: RigidbodyComponent

    [DataContract("PhysicsSkinnedComponentBase")]
    [Display("PhysicsSkinnedComponentBase", null)]
    public abstract class PhysicsSkinnedComponentBase : PhysicsTriggerComponentBase, IIdentifiable
    Name Description
    Properties
    NodeName

    Gets or sets the link (usually a bone).

    Methods
    SetupBoneLink()
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    Properties


    NodeName

    Gets or sets the link (usually a bone).

    [DataMember(190)]
    public string NodeName { get; set; }
    Property Value
    Type Description
    System.String

    The mesh's linked bone name

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    Methods


    SetupBoneLink()

    protected void SetupBoneLink()

    Inherited Members

    PhysicsTriggerComponentBase.IsTrigger
    PhysicsTriggerComponentBase.Enabled
    PhysicsTriggerComponentBase.OnAttach()
    PhysicsComponent.logger
    PhysicsComponent.ColliderShapes
    PhysicsComponent.CollisionGroup
    PhysicsComponent.CanCollideWith
    PhysicsComponent.ProcessCollisions
    PhysicsComponent.CanSleep
    PhysicsComponent.IsActive
    PhysicsComponent.Activate(Boolean)
    PhysicsComponent.Restitution
    PhysicsComponent.Friction
    PhysicsComponent.RollingFriction
    PhysicsComponent.CcdMotionThreshold
    PhysicsComponent.CcdSweptSphereRadius
    PhysicsComponent.Collisions
    PhysicsComponent.NewCollision()
    PhysicsComponent.CollisionEnded()
    PhysicsComponent.Simulation
    PhysicsComponent.ColliderShapeChanged
    PhysicsComponent.colliderShape
    PhysicsComponent.ColliderShape
    PhysicsComponent.CanScaleShape
    PhysicsComponent.PhysicsWorldTransform
    PhysicsComponent.Tag
    PhysicsComponent.BoneWorldMatrix
    PhysicsComponent.BoneWorldMatrixOut
    PhysicsComponent.BoneIndex
    PhysicsComponent.Data
    PhysicsComponent.DebugEntity
    PhysicsComponent.AddDebugEntity(Scene, RenderGroup, Boolean)
    PhysicsComponent.RemoveDebugEntity(Scene)
    PhysicsComponent.UpdatePhysicsTransformation()
    PhysicsComponent.ComposeShape()
    PhysicsComponent.OnDetach()
    PhysicsComponent.OnUpdateDraw()
    PhysicsComponent.OnUpdateBones()
    PhysicsComponent.IgnoreCollisionWith(PhysicsComponent, CollisionState)
    PhysicsComponent.IsIgnoringCollisionWith(PhysicsComponent)
    EntityComponent.Entity
    EntityComponent.Id
    EntityComponent.EnsureEntity

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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