PhysicsSkinnedComponentBase Class
Namespace: Stride.PhysicsAssembly: Stride.Physics.dll
System.Object → EntityComponent → ActivableEntityComponent → PhysicsComponent → PhysicsTriggerComponentBase →
PhysicsSkinnedComponentBase
Derived from PhysicsSkinnedComponentBase: RigidbodyComponent
[DataContract("PhysicsSkinnedComponentBase")]
[Display("PhysicsSkinnedComponentBase", null)]
public abstract class PhysicsSkinnedComponentBase : PhysicsTriggerComponentBase, IIdentifiable
Name | Description | |
---|---|---|
Properties | ||
NodeName | Gets or sets the link (usually a bone). |
|
Methods | ||
SetupBoneLink() |
Properties
NodeName
Gets or sets the link (usually a bone).
[DataMember(190)]
public string NodeName { get; set; }
Property Value
Type | Description |
---|---|
System.String | The mesh's linked bone name |
Methods
SetupBoneLink()
protected void SetupBoneLink()