PhysicsTriggerComponentBase Class
Namespace: Stride.PhysicsAssembly: Stride.Physics.dll
System.Object → EntityComponent → ActivableEntityComponent → PhysicsComponent →
PhysicsTriggerComponentBase
Derived from PhysicsTriggerComponentBase: PhysicsSkinnedComponentBase StaticColliderComponent
[DataContract("PhysicsTriggerComponentBase")]
[Display("PhysicsTriggerComponentBase", null)]
public abstract class PhysicsTriggerComponentBase : PhysicsComponent, IIdentifiable
Name | Description | |
---|---|---|
Properties | ||
Enabled | Gets or sets if this element is enabled in the physics engine |
|
IsTrigger | ||
Methods | ||
OnAttach() |
Properties
Enabled
Gets or sets if this element is enabled in the physics engine
[DataMember(-10)]
public override bool Enabled { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean | true, false |
Overrides
IsTrigger
[DataMember(71)]
public bool IsTrigger { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Methods
OnAttach()
protected override void OnAttach()