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    StaticColliderComponent Class

    Namespace: Stride.Physics
    Assembly: Stride.Physics.dll
    System.Object → EntityComponent → ActivableEntityComponent → PhysicsComponent → PhysicsTriggerComponentBase → StaticColliderComponent
    Derived from StaticColliderComponent:

    [DataContract("StaticColliderComponent")]
    [Display("Static collider", null)]
    public sealed class StaticColliderComponent : PhysicsTriggerComponentBase, IIdentifiable
    Name Description
    Properties
    AlwaysUpdateNaviMeshCache
    Methods
    OnAttach()
    OnDetach()
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    Properties


    AlwaysUpdateNaviMeshCache

    [DataMember(100)]
    public bool AlwaysUpdateNaviMeshCache { get; set; }
    Property Value
    Type Description
    System.Boolean
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    Methods


    OnAttach()

    protected override void OnAttach()
    Overrides
    PhysicsTriggerComponentBase.OnAttach()

    OnDetach()

    protected override void OnDetach()
    Overrides
    PhysicsComponent.OnDetach()

    Inherited Members

    PhysicsTriggerComponentBase.IsTrigger
    PhysicsTriggerComponentBase.Enabled
    PhysicsComponent.logger
    PhysicsComponent.ColliderShapes
    PhysicsComponent.CollisionGroup
    PhysicsComponent.CanCollideWith
    PhysicsComponent.ProcessCollisions
    PhysicsComponent.CanSleep
    PhysicsComponent.IsActive
    PhysicsComponent.Activate(Boolean)
    PhysicsComponent.Restitution
    PhysicsComponent.Friction
    PhysicsComponent.RollingFriction
    PhysicsComponent.CcdMotionThreshold
    PhysicsComponent.CcdSweptSphereRadius
    PhysicsComponent.Collisions
    PhysicsComponent.NewCollision()
    PhysicsComponent.CollisionEnded()
    PhysicsComponent.Simulation
    PhysicsComponent.ColliderShapeChanged
    PhysicsComponent.colliderShape
    PhysicsComponent.ColliderShape
    PhysicsComponent.CanScaleShape
    PhysicsComponent.PhysicsWorldTransform
    PhysicsComponent.Tag
    PhysicsComponent.BoneWorldMatrix
    PhysicsComponent.BoneWorldMatrixOut
    PhysicsComponent.BoneIndex
    PhysicsComponent.Data
    PhysicsComponent.DebugEntity
    PhysicsComponent.AddDebugEntity(Scene, RenderGroup, Boolean)
    PhysicsComponent.RemoveDebugEntity(Scene)
    PhysicsComponent.UpdatePhysicsTransformation()
    PhysicsComponent.ComposeShape()
    PhysicsComponent.OnUpdateDraw()
    PhysicsComponent.OnUpdateBones()
    PhysicsComponent.IgnoreCollisionWith(PhysicsComponent, CollisionState)
    PhysicsComponent.IsIgnoringCollisionWith(PhysicsComponent)
    EntityComponent.Entity
    EntityComponent.Id
    EntityComponent.EnsureEntity

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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