StaticColliderComponent Class
Namespace: Stride.PhysicsAssembly: Stride.Physics.dll
System.Object → EntityComponent → ActivableEntityComponent → PhysicsComponent → PhysicsTriggerComponentBase →
StaticColliderComponent
Derived from StaticColliderComponent:
[DataContract("StaticColliderComponent")]
[Display("Static collider", null)]
public sealed class StaticColliderComponent : PhysicsTriggerComponentBase, IIdentifiable
| Name | Description | |
|---|---|---|
| Properties | ||
| AlwaysUpdateNaviMeshCache | ||
| Methods | ||
| OnAttach() | ||
| OnDetach() | ||
Properties
AlwaysUpdateNaviMeshCache
[DataMember(100)]
public bool AlwaysUpdateNaviMeshCache { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Methods
OnAttach()
protected override void OnAttach()
Overrides
OnDetach()
protected override void OnDetach()