StaticColliderComponent Class
Namespace: Stride.PhysicsAssembly: Stride.Physics.dll
System.Object → EntityComponent → ActivableEntityComponent → PhysicsComponent → PhysicsTriggerComponentBase →
StaticColliderComponent
Derived from StaticColliderComponent:
[DataContract("StaticColliderComponent")]
[Display("Static collider", null)]
public sealed class StaticColliderComponent : PhysicsTriggerComponentBase, IIdentifiable
Name | Description | |
---|---|---|
Properties | ||
AlwaysUpdateNaviMeshCache | ||
Methods | ||
OnAttach() | ||
OnDetach() |
Properties
AlwaysUpdateNaviMeshCache
[DataMember(100)]
public bool AlwaysUpdateNaviMeshCache { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Methods
OnAttach()
protected override void OnAttach()
Overrides
OnDetach()
protected override void OnDetach()