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    LightPointGroupRenderer Class

    Namespace: Stride.Rendering.Lights
    Assembly: Stride.Rendering.dll

    Light renderer for LightPoint.

    System.Object → LightGroupRendererBase → LightGroupRendererDynamic → LightGroupRendererShadow → LightPointGroupRenderer
    Derived from LightPointGroupRenderer:

    public class LightPointGroupRenderer : LightGroupRendererShadow
    Name Description
    Properties
    LightTypes
    Methods
    CreateLightShaderGroup(RenderDrawContext, ILightShadowMapShaderGroupData)
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    Properties


    LightTypes

    public override Type[] LightTypes { get; }
    Property Value
    Type Description
    System.Type[]
    Overrides
    LightGroupRendererShadow.LightTypes
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    Methods


    CreateLightShaderGroup(RenderDrawContext, ILightShadowMapShaderGroupData)

    public override LightShaderGroupDynamic CreateLightShaderGroup(RenderDrawContext context, ILightShadowMapShaderGroupData shadowShaderGroupData)
    Parameters
    Type Name Description
    RenderDrawContext context
    ILightShadowMapShaderGroupData shadowShaderGroupData
    Returns
    Type Description
    LightShaderGroupDynamic
    Overrides
    LightGroupRendererDynamic.CreateLightShaderGroup(RenderDrawContext, ILightShadowMapShaderGroupData)

    Inherited Members

    LightGroupRendererShadow.Reset()
    LightGroupRendererShadow.SetViews(FastList<RenderView>)
    LightGroupRendererShadow.ProcessLights(LightGroupRendererBase.ProcessLightsParameters)
    LightGroupRendererShadow.UpdateShaderPermutationEntry(ForwardLightingRenderFeature.LightShaderPermutationEntry)
    LightGroupRendererBase.IsEnvironmentLight
    LightGroupRendererBase.LightRendererId
    LightGroupRendererBase.Initialize(RenderContext)
    LightGroupRendererBase.Unload()
    LightGroupRendererBase.PrepareResources(RenderDrawContext)

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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