ShadowMapAtlasTexture Class
Namespace: Stride.Rendering.Shadows
Assembly: Stride.Rendering.dll
System.Object →
ShadowMapAtlasTexture
Derived from ShadowMapAtlasTexture:
public class ShadowMapAtlasTexture
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Constructors
ShadowMapAtlasTexture(Texture, Int32)
public ShadowMapAtlasTexture(Texture texture, int textureId)
Parameters
Type |
Name |
Description |
Texture |
texture |
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System.Int32 |
textureId |
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Fields
FilterType
Field Value
Type |
Description |
System.Type |
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Height
public readonly int Height
Field Value
Type |
Description |
System.Int32 |
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Texture
public readonly Texture Texture
Field Value
Width
public readonly int Width
Field Value
Type |
Description |
System.Int32 |
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Properties
Id
Property Value
Type |
Description |
System.Int32 |
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Methods
Clear()
Insert(Int32, Int32, ref Rectangle)
public bool Insert(int width, int height, ref Rectangle bestRectangle)
Parameters
Type |
Name |
Description |
System.Int32 |
width |
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System.Int32 |
height |
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Rectangle |
bestRectangle |
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Returns
Type |
Description |
System.Boolean |
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MarkClearNeeded()
public void MarkClearNeeded()
PrepareAsRenderTarget(CommandList)
public void PrepareAsRenderTarget(CommandList commandList)
Parameters
PrepareAsShaderResourceView(CommandList)
public void PrepareAsShaderResourceView(CommandList commandList)
Parameters
TryInsert(Int32, Int32, Int32, GuillotinePacker.InsertRectangleCallback)
public bool TryInsert(int width, int height, int count, GuillotinePacker.InsertRectangleCallback inserted)
Parameters
Returns
Type |
Description |
System.Boolean |
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Extension Methods