Stride.Rendering.Shadows Namespace
Classes
Renders a shadow map from a directional light. |
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Renders omnidirectional shadow maps using a simulated cubemap inside of the shadow map atlas |
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Renders omnidirectional shadow maps using paraboloid shadow maps |
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Base class for shadow map renderers |
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Provides basic functionality for shadow map shader groups with a single shader source and a filter based on the LightShadowType |
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An allocated shadow map texture associated to a light. |
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Renders a shadow map from a directional light. |
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An atlas of shadow maps. |
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Keys used for shadow mapping. |
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Handles rendering of shadow map casters. |
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A view used to render a shadow map to a LightShadowMapTexture |
Interfaces
Interface to render a shadow map. |
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Interface to render shadows |
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Render shadow maps; should be set on ShadowMapRenderer. |