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    MeshPipelineProcessor Class

    Namespace: Stride.Rendering
    Assembly: Stride.Rendering.dll

    Pipeline processor for RenderMesh with materials. It will set blend and depth-stencil state for transparent objects, and properly set culling according to material and negative scaling.

    System.Object → PipelineProcessor → MeshPipelineProcessor
    Derived from MeshPipelineProcessor:

    public class MeshPipelineProcessor : PipelineProcessor
    Name Description
    Properties
    TransparentRenderStage
    Methods
    Process(RenderNodeReference, ref RenderNode, RenderObject, PipelineStateDescription)
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    Properties


    TransparentRenderStage

    public RenderStage TransparentRenderStage { get; set; }
    Property Value
    Type Description
    RenderStage
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    Methods


    Process(RenderNodeReference, ref RenderNode, RenderObject, PipelineStateDescription)

    public override void Process(RenderNodeReference renderNodeReference, ref RenderNode renderNode, RenderObject renderObject, PipelineStateDescription pipelineState)
    Parameters
    Type Name Description
    RenderNodeReference renderNodeReference
    RenderNode renderNode
    RenderObject renderObject
    PipelineStateDescription pipelineState
    Overrides
    PipelineProcessor.Process(RenderNodeReference, ref RenderNode, RenderObject, PipelineStateDescription)

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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