Stride

OPEN / CLOSE
  • Features
  • Blog
  • Documentation
  • Community
(icon) Download

  • Discord
  • Facebook
  • Twitter
  • YouTube

LANGUAGE

OPEN / CLOSE
  • English
  • 日本語
    Show / Hide Table of Contents

    PipelineProcessor Class

    Namespace: Stride.Rendering
    Assembly: Stride.Rendering.dll
    System.Object → PipelineProcessor
    Derived from PipelineProcessor: MeshPipelineProcessor ShadowMeshPipelineProcessor WireframePipelineProcessor

    [DataContract(Inherited = true)]
    public abstract class PipelineProcessor
    Name Description
    Methods
    Process(RenderNodeReference, ref RenderNode, RenderObject, PipelineStateDescription)
    | Improve this Doc View Source

    Methods


    Process(RenderNodeReference, ref RenderNode, RenderObject, PipelineStateDescription)

    public abstract void Process(RenderNodeReference renderNodeReference, ref RenderNode renderNode, RenderObject renderObject, PipelineStateDescription pipelineState)
    Parameters
    Type Name Description
    RenderNodeReference renderNodeReference
    RenderNode renderNode
    RenderObject renderObject
    PipelineStateDescription pipelineState

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
    • Improve this Doc
    • View Source
    In This Article

    Back to top

    Copyright © 2019-2021 .NET Foundation and Contributors
    Supported by the .NET Foundation