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    ShadowMeshPipelineProcessor Class

    Namespace: Stride.Rendering
    Assembly: Stride.Rendering.dll

    Pipline processor for RenderMesh that cast shadows, to properly disable culling and depth clip.

    System.Object → PipelineProcessor → ShadowMeshPipelineProcessor
    Derived from ShadowMeshPipelineProcessor:

    public class ShadowMeshPipelineProcessor : PipelineProcessor
    Name Description
    Properties
    DepthClipping
    ShadowMapRenderStage
    Methods
    Process(RenderNodeReference, ref RenderNode, RenderObject, PipelineStateDescription)
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    Properties


    DepthClipping

    public bool DepthClipping { get; set; }
    Property Value
    Type Description
    System.Boolean

    ShadowMapRenderStage

    public RenderStage ShadowMapRenderStage { get; set; }
    Property Value
    Type Description
    RenderStage
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    Methods


    Process(RenderNodeReference, ref RenderNode, RenderObject, PipelineStateDescription)

    public override void Process(RenderNodeReference renderNodeReference, ref RenderNode renderNode, RenderObject renderObject, PipelineStateDescription pipelineState)
    Parameters
    Type Name Description
    RenderNodeReference renderNodeReference
    RenderNode renderNode
    RenderObject renderObject
    PipelineStateDescription pipelineState
    Overrides
    PipelineProcessor.Process(RenderNodeReference, ref RenderNode, RenderObject, PipelineStateDescription)

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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