Stride

OPEN / CLOSE
  • Features
  • Blog
  • Documentation
  • Community
(icon) Download

  • Discord
  • Facebook
  • Twitter
  • YouTube

LANGUAGE

OPEN / CLOSE
  • English
  • 日本語
    Show / Hide Table of Contents

    Point lights

    Beginner Designer Artist

    Point lights emit light in all directions within a sphere. They're useful for simulating sources of local light, such as lamps and lightbulbs. They cast shadows.

    media/PointLightOverview.png

    The Scene Editor shows the position of point lights with the following icon:

    media/PointLight.png

    Once selected, the point light gizmo displays the sphere in which it projects light:

    media/PointLightSelected.png

    Properties

    media/PointLightProperties.png

    Property Description
    Color The color of the light (RGB)
    Radius The sphere influence radius in world units. Beyond this range, the light doesn't affect models
    Shadow


    If shadows are enabled, the light casts shadows.



    Filter: Produces soft shadows instead of hard shadows via PCF (Percentage Closer Filtering)



    Size: The size of texture to use for shadowing mapping. Larger textures produce better shadows edges, but are much more costly. For more information, see Shadows


    Bias Parameters


    These parameters are used to avoid some artifacts of the shadow map technique.



    Depth Bias: The amount of depth to add to the sampling depth to avoid shadow acne



    Normal Offset Scale: A factor multiplied by the depth bias toward the normal


    Intensity The intensity of the light. The color is multiplied by this value before being sent to the shader. Note: negative values produce darkness and have unpredictable effects
    Culling Mask Which entity groups are affected by this light. By default, all groups are affected

    See also

    • Add a light
    • Point lights
    • Ambient lights
    • Skybox lights
    • Spot lights
    • Light shafts
    • Light probes
    • Shadows
    • Improve this Doc
    In This Article

    Back to top

    Copyright © 2019-2021 .NET Foundation and Contributors
    Supported by the .NET Foundation