Class MSAAResolver
- Namespace
- Stride.Rendering.Compositing
- Assembly
- Stride.Rendering.dll
A renderer to resolve MSAA textures.
[DataContract]
[Display("MSAA Resolver", null)]
public class MSAAResolver : ImageEffect, IComponent, IReferencable, ICollectorHolder, IImageEffect, IGraphicsRenderer, IGraphicsRendererBase, IGraphicsRendererCore, IDisposable
- Inheritance
-
MSAAResolver
- Implements
- Inherited Members
- Extension Methods
Constructors
MSAAResolver()
Initializes a new instance of the MSAAResolver class.
public MSAAResolver()
MSAAResolver(string, string)
Initializes a new instance of the MSAAResolver class.
public MSAAResolver(string msaaResolverShaderName, string msaaDepthResolverShaderName)
Parameters
msaaResolverShaderName
stringName of the MSAA resolve pass shader.
msaaDepthResolverShaderName
stringName of the MSAA depth resolve pass shader.
Properties
Enabled
Gets or sets a value indicating whether this EntityComponentRendererBase is enabled.
public override bool Enabled { get; set; }
Property Value
- bool
true
if enabled; otherwise,false
.
FilterRadius
MSAA resolve filter radius value.
[DataMember(20)]
[DataMemberRange(0.5, 3, 0.01, 0.1, 3)]
public float FilterRadius { get; set; }
Property Value
FilterType
MSAA resolve filter type.
[DataMember(10)]
public MSAAResolver.FilterTypes FilterType { get; set; }
Property Value
Methods
DrawCore(RenderDrawContext)
Main drawing method for this renderer that must be implemented.
protected override void DrawCore(RenderDrawContext drawContext)
Parameters
drawContext
RenderDrawContext
InitializeCore()
protected override void InitializeCore()
Resolve(RenderDrawContext, Texture, Texture)
Resolves the specified input multisampled texture.
public void Resolve(RenderDrawContext drawContext, Texture input, Texture output)
Parameters
drawContext
RenderDrawContextThe draw context.
input
TextureThe input.
output
TextureThe output.