Namespace Stride.Rendering.Compositing
Classes
- Clear
Renderer A renderer to clear a render frame.
- Delegate
Scene Renderer A renderer which can provide Draw(Render
Draw implementation with a delegate.Context)
- Editor
Top Level Compositor Used by editor as top level compositor.
- Forward
Renderer Renders your game. It should use current Render
View and GetCurrent .Camera(Render Context)
- Graphics
Compositor Helper Helper functions for creating Graphics
Compositor .
- MSAAResolver
A renderer to resolve MSAA textures.
- Render
Output Validator Represents how we setup the graphics pipeline output targets.
- Scene
Camera Renderer Defines and sets a Render
View and set it up using Camera or current context camera.
- Scene
Camera Slot A camera slot used by contained in a Scene
Camera and referenceable by a SceneSlot Collection Camera Slot Id
- Scene
Camera Slot Collection A collection of Camera
Component .
- Scene
External Camera Renderer A camera renderer that can use an external camera not in the scene.
- Scene
Renderer Base Describes the code part of a GraphicsCompositor.
- Scene
Renderer Collection A collection of IScene
Renderer .
- Single
Stage Renderer Renders a single stage with the current Render
View .
Structs
- Scene
Camera Slot Id Identifies a camera slotIndex in a scene composition.
Interfaces
- IRender
Target Semantic The usage of a render target
- IScene
Graphics Compositor Defines the common interface for a graphics composer responsible to compose the scene to a final render target.
Enums
- MSAAResolver.
Filter Types MSAA resolve shader modes.