Struct SceneCameraSlotId
- Namespace
- Stride.Rendering.Compositing
- Assembly
- Stride.Engine.dll
Identifies a camera slotIndex in a scene composition.
[DataContract("SceneCameraSlotId")]
[DataStyle(DataStyle.Compact)]
[DataSerializer(typeof(SceneCameraSlotId.SceneCameraSlotIdDataSerializer))]
public struct SceneCameraSlotId : IEquatable<SceneCameraSlotId>
- Implements
Constructors
SceneCameraSlotId(Guid)
Initializes a new instance of the Scene
Parameters
id
GuidThe identifier.
Fields
Id
The Guid matching a Scene
Field Value
Properties
IsEmpty
Gets whether this Scene
Property Value
Methods
Equals(SceneCameraSlotId)
Indicates whether the current object is equal to another object of the same type.
Parameters
other
SceneCamera Slot Id An object to compare with this object.
Returns
Equals(object)
Indicates whether this instance and a specified object are equal.
Parameters
obj
objectThe object to compare with the current instance.
Returns
- bool
true if
obj
and this instance are the same type and represent the same value; otherwise, false.
GetHashCode()
Returns the hash code for this instance.
Returns
- int
A 32-bit signed integer that is the hash code for this instance.
ToString()
Returns the fully qualified type name of this instance.
Returns
- string
The fully qualified type name.
Operators
operator ==(SceneCameraSlotId, SceneCameraSlotId)
Parameters
left
SceneCamera Slot Id right
SceneCamera Slot Id
Returns
operator !=(SceneCameraSlotId, SceneCameraSlotId)
Parameters
left
SceneCamera Slot Id right
SceneCamera Slot Id