Class GameGraphicsParameters
Describess how data will be displayed to the screen.
public class GameGraphicsParameters- Inheritance
- 
      objectGameGraphicsParameters
Fields
ColorSpace
Gets or sets the colorspace.
public ColorSpace ColorSpaceField Value
IsFullScreen
Gets or sets a value indicating whether the application is in full screen mode.
public bool IsFullScreenField Value
PreferredBackBufferFormat
A SharpDX.DXGI.Format structure describing the display format.
public PixelFormat PreferredBackBufferFormatField Value
PreferredBackBufferHeight
A value that describes the resolution height.
public int PreferredBackBufferHeightField Value
PreferredBackBufferWidth
A value that describes the resolution width.
public int PreferredBackBufferWidthField Value
PreferredDepthStencilFormat
Gets or sets the depth stencil format
public PixelFormat PreferredDepthStencilFormatField Value
PreferredFullScreenOutputIndex
The output (monitor) index to use when switching to fullscreen mode. Doesn't have any effect when windowed mode is used.
public int PreferredFullScreenOutputIndexField Value
PreferredGraphicsProfile
Gets or sets the minimum graphics profile.
public GraphicsProfile[] PreferredGraphicsProfileField Value
PreferredMultisampleCount
Gets or sets a value indicating the number of sample locations during multisampling.
public MultisampleCount PreferredMultisampleCountField Value
PreferredRefreshRate
The preferred refresh rate
public Rational PreferredRefreshRateField Value
RequiredAdapterUid
If populated the engine will try to initialize the device with the same unique id
public string RequiredAdapterUidField Value
SynchronizeWithVerticalRetrace
Gets or sets a value indicating whether to synochrnize present with vertical blanking.
public bool SynchronizeWithVerticalRetrace