Namespace Stride.Games
Classes
- GameBase
- The game. 
- GameContext
- Contains context used to render the game (Control for WinForm, a DrawingSurface for WP8...etc.). 
- GameContextFactory
- Given a AppContextType creates the corresponding GameContext instance based on the current executing platform. 
- GameContextSDL
- A GameContext to use for rendering to an existing SDL Window. 
- GameContext<TK>
- Generic version of GameContext. The later is used to describe a generic game Context. This version enables us to constraint the game context to a specifc toolkit and ensures a better cohesion between the various toolkit specific classes, such as InputManager, GameWindow. 
- GameFormSDL
- Default Rendering Form on SDL based applications. 
- GameGraphicsParameters
- Describess how data will be displayed to the screen. 
- GameProfilingKeys
- Keys used for profiling the game class. 
- GameSystemBase
- Base class for a GameSystemBase component. 
- GameSystemCollection
- A collection of game components. 
- GameTime
- Current timing used for variable-step (real time) or fixed-step (game time) games. 
- GameWindow
- An abstract window. 
- GameWindowRenderer
- A GameSystem that allows to draw to another window or control. Currently only valid on desktop with Windows.Forms. 
- GraphicsDeviceManager
- Manages the GraphicsDevice lifecycle. 
- GraphicsDeviceManagerProfilingKeys
- Profiling keys for GraphicsDeviceManager. 
- LaunchParameters
- Parameters used when launching an application. 
- PreparingDeviceSettingsEventArgs
- Describes settings to apply before preparing a device for creation, used by OnPreparingDeviceSettings(object, PreparingDeviceSettingsEventArgs). 
Interfaces
- IContentable
- An interface to load and unload asset. 
- IGamePlatform
- Interface for a game platform (OS, machine dependent). 
- IGameSystemBase
- Defines a generic game system. 
- IGameSystemCollection
- A list of game systems. 
- IGraphicsDeviceManager
- Defines the interface for an object that manages a GraphicsDevice. 
- IUpdateable
- An interface that is called by Update(GameTime). 
Enums
- AppContextType
- Type of a - GameContext.
- GameSystemState
- Describes state of the GameSystemCollection.