Table of Contents

Class AudioListener

Namespace
Stride.Audio
Assembly
Stride.Audio.dll

Represents a 3D audio listener in the audio scene. This object, used in combination with an AudioEmitter, can simulate 3D audio localization effects for a sound implemention the IPositionableSound interface. For more details take a look at the Apply3D(AudioEmitter) function.

public class AudioListener : IDisposable
Inheritance
AudioListener
Implements
Extension Methods

Constructors

AudioListener()

Initializes a new instance of the AudioListener class.

public AudioListener()
See Also

AudioListener(AudioEngine)

public AudioListener(AudioEngine engine)

Parameters

engine AudioEngine
See Also

Fields

Position

The position of the listener in the 3D world.

public Vector3 Position

Field Value

Vector3
See Also

Velocity

The velocity of the listener in the 3D world.

public Vector3 Velocity

Field Value

Vector3

Remarks

This is only used to calculate the doppler effect on the sound effect

See Also

Properties

Forward

Gets or sets the forward orientation vector for this listener. This vector represents the orientation the listener is looking at.

public Vector3 Forward { get; set; }

Property Value

Vector3

Remarks

By default, this value is (0,0,1).

The value provided will be normalized if it is not already.

The values of the Forward and Up vectors must be orthonormal (at right angles to one another). Behavior is undefined if these vectors are not orthonormal.

Doppler and Matrix values between an and an AudioListener are effected by the listener orientation.

Exceptions

InvalidOperationException

The value provided to the set accessor is (0,0,0) or Up.

See Also

Up

Gets or sets the Up orientation vector for this listener. This vector up of the world for the listener.

public Vector3 Up { get; set; }

Property Value

Vector3

Remarks

By default, this value is (0,1,0).

The value provided will be normalized if it is not already.

The values of the Forward and Up vectors must be orthonormal (at right angles to one another). Behavior is undefined if these vectors are not orthonormal.

Doppler and Matrix values between an and an AudioListener are effected by the listener orientation.

Exceptions

InvalidOperationException

The value provided to the set accessor is (0,0,0).

See Also

Methods

Dispose()

Disposes the Listener

public void Dispose()
See Also

See Also