Table of Contents

Class ConstraintComponent<T>

Namespace
Stride.BepuPhysics.Constraints
Assembly
Stride.BepuPhysics.dll
public abstract class ConstraintComponent<T> : ConstraintComponentBase, IIdentifiable where T : unmanaged, IConstraintDescription<T>

Type Parameters

T
Inheritance
ConstraintComponent<T>
Implements
Derived
Inherited Members

Constructors

ConstraintComponent(int)

protected ConstraintComponent(int bodies)

Parameters

bodies int

Properties

Attached

Whether this constraint is in a valid state and actively constraining its targets.

public override bool Attached { get; }

Property Value

bool

Remarks

May not be attached if it is not in a scene, when not Enabled, when any of its target is null, not in a scene or in a different simulation

Methods

BodiesChanged()

protected override void BodiesChanged()