Table of Contents

Struct BoundingSphere

Namespace
Stride.Core.Mathematics
Assembly
Stride.Core.Mathematics.dll

Represents a bounding sphere in three dimensional space.

[DataContract]
public struct BoundingSphere : IEquatable<BoundingSphere>, IFormattable, IIntersectableWithRay, IIntersectableWithPlane
Implements

Constructors

BoundingSphere(Vector3, float)

Initializes a new instance of the BoundingSphere struct.

public BoundingSphere(Vector3 center, float radius)

Parameters

center Vector3

The center of the sphere in three dimensional space.

radius float

The radius of the sphere.

Fields

Center

The center of the sphere in three dimensional space.

public Vector3 Center

Field Value

Vector3

Empty

An empty bounding sphere (Center = 0 and Radius = 0).

public static readonly BoundingSphere Empty

Field Value

BoundingSphere

Radius

The radius of the sphere.

public float Radius

Field Value

float

Methods

Contains(ref readonly BoundingBox)

Determines whether the current objects contains a BoundingBox.

public ContainmentType Contains(ref readonly BoundingBox box)

Parameters

box BoundingBox

The box to test.

Returns

ContainmentType

The type of containment the two objects have.

Contains(ref readonly BoundingSphere)

Determines whether the current objects contains a BoundingSphere.

public ContainmentType Contains(ref readonly BoundingSphere sphere)

Parameters

sphere BoundingSphere

The sphere to test.

Returns

ContainmentType

The type of containment the two objects have.

Contains(ref readonly Vector3)

Determines whether the current objects contains a point.

public ContainmentType Contains(ref readonly Vector3 point)

Parameters

point Vector3

The point to test.

Returns

ContainmentType

The type of containment the two objects have.

Contains(ref readonly Vector3, ref readonly Vector3, ref readonly Vector3)

Determines whether the current objects contains a triangle.

public ContainmentType Contains(ref readonly Vector3 vertex1, ref readonly Vector3 vertex2, ref readonly Vector3 vertex3)

Parameters

vertex1 Vector3

The first vertex of the triangle to test.

vertex2 Vector3

The second vertex of the triagnle to test.

vertex3 Vector3

The third vertex of the triangle to test.

Returns

ContainmentType

The type of containment the two objects have.

Equals(BoundingSphere)

Determines whether the specified Vector4 is equal to this instance.

public bool Equals(BoundingSphere value)

Parameters

value BoundingSphere

The Vector4 to compare with this instance.

Returns

bool

true if the specified Vector4 is equal to this instance; otherwise, false.

Equals(object)

Determines whether the specified object is equal to this instance.

public override bool Equals(object value)

Parameters

value object

The object to compare with this instance.

Returns

bool

true if the specified object is equal to this instance; otherwise, false.

FromBox(BoundingBox)

Constructs a BoundingSphere from a given box.

public static BoundingSphere FromBox(BoundingBox box)

Parameters

box BoundingBox

The box that will designate the extents of the sphere.

Returns

BoundingSphere

The newly constructed bounding sphere.

FromBox(ref readonly BoundingBox, out BoundingSphere)

Constructs a BoundingSphere from a given box.

public static void FromBox(ref readonly BoundingBox box, out BoundingSphere result)

Parameters

box BoundingBox

The box that will designate the extents of the sphere.

result BoundingSphere

When the method completes, the newly constructed bounding sphere.

FromPoints(Vector3[])

Constructs a BoundingSphere that fully contains the given points.

public static BoundingSphere FromPoints(Vector3[] points)

Parameters

points Vector3[]

The points that will be contained by the sphere.

Returns

BoundingSphere

The newly constructed bounding sphere.

FromPoints(Vector3[], out BoundingSphere)

Constructs a BoundingSphere that fully contains the given points.

public static void FromPoints(Vector3[] points, out BoundingSphere result)

Parameters

points Vector3[]

The points that will be contained by the sphere.

result BoundingSphere

When the method completes, contains the newly constructed bounding sphere.

FromPoints(nint, int, int, int, out BoundingSphere)

Constructs a BoundingSphere that fully contains the given unmanaged points.

public static void FromPoints(nint vertexBufferPtr, int vertexPositionOffsetInBytes, int vertexCount, int vertexStride, out BoundingSphere result)

Parameters

vertexBufferPtr nint

A pointer to of vertices containing points.

vertexPositionOffsetInBytes int

The point offset in bytes starting from the vertex structure.

vertexCount int

The verterx vertexCount.

vertexStride int

The vertex stride (size of vertex).

result BoundingSphere

When the method completes, contains the newly constructed bounding sphere.

GetHashCode()

Returns a hash code for this instance.

public override int GetHashCode()

Returns

int

A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.

Intersects(ref readonly BoundingBox)

Determines if there is an intersection between the current object and a BoundingBox.

public bool Intersects(ref readonly BoundingBox box)

Parameters

box BoundingBox

The box to test.

Returns

bool

Whether the two objects intersected.

Intersects(ref readonly BoundingSphere)

Determines if there is an intersection between the current object and a BoundingSphere.

public bool Intersects(ref readonly BoundingSphere sphere)

Parameters

sphere BoundingSphere

The sphere to test.

Returns

bool

Whether the two objects intersected.

Intersects(ref readonly Plane)

Determines if there is an intersection between the current object and a Plane.

public PlaneIntersectionType Intersects(ref readonly Plane plane)

Parameters

plane Plane

The plane to test.

Returns

PlaneIntersectionType

Whether the two objects intersected.

Intersects(ref readonly Ray)

Determines if there is an intersection between the current object and a Ray.

public bool Intersects(ref readonly Ray ray)

Parameters

ray Ray

The ray to test.

Returns

bool

Whether the two objects intersected.

Intersects(ref readonly Ray, out Vector3)

Determines if there is an intersection between the current object and a Ray.

public bool Intersects(ref readonly Ray ray, out Vector3 point)

Parameters

ray Ray

The ray to test.

point Vector3

When the method completes, contains the point of intersection, or Zero if there was no intersection.

Returns

bool

Whether the two objects intersected.

Intersects(ref readonly Ray, out float)

Determines if there is an intersection between the current object and a Ray.

public bool Intersects(ref readonly Ray ray, out float distance)

Parameters

ray Ray

The ray to test.

distance float

When the method completes, contains the distance of the intersection, or 0 if there was no intersection.

Returns

bool

Whether the two objects intersected.

Intersects(ref readonly Vector3, ref readonly Vector3, ref readonly Vector3)

Determines if there is an intersection between the current object and a triangle.

public bool Intersects(ref readonly Vector3 vertex1, ref readonly Vector3 vertex2, ref readonly Vector3 vertex3)

Parameters

vertex1 Vector3

The first vertex of the triangle to test.

vertex2 Vector3

The second vertex of the triagnle to test.

vertex3 Vector3

The third vertex of the triangle to test.

Returns

bool

Whether the two objects intersected.

Merge(BoundingSphere, BoundingSphere)

Constructs a BoundingSphere that is the as large as the total combined area of the two specified spheres.

public static BoundingSphere Merge(BoundingSphere value1, BoundingSphere value2)

Parameters

value1 BoundingSphere

The first sphere to merge.

value2 BoundingSphere

The second sphere to merge.

Returns

BoundingSphere

The newly constructed bounding sphere.

Merge(ref readonly BoundingSphere, ref readonly BoundingSphere, out BoundingSphere)

Constructs a BoundingSphere that is the as large as the total combined area of the two specified spheres.

public static void Merge(ref readonly BoundingSphere value1, ref readonly BoundingSphere value2, out BoundingSphere result)

Parameters

value1 BoundingSphere

The first sphere to merge.

value2 BoundingSphere

The second sphere to merge.

result BoundingSphere

When the method completes, contains the newly constructed bounding sphere.

ToString()

Returns a string that represents this instance.

public override string ToString()

Returns

string

A string that represents this instance.

ToString(IFormatProvider)

Returns a string that represents this instance.

public string ToString(IFormatProvider formatProvider)

Parameters

formatProvider IFormatProvider

The format provider.

Returns

string

A string that represents this instance.

ToString(string)

Returns a string that represents this instance.

public string ToString(string format)

Parameters

format string

The format.

Returns

string

A string that represents this instance.

ToString(string, IFormatProvider)

Returns a string that represents this instance.

public string ToString(string format, IFormatProvider formatProvider)

Parameters

format string

The format.

formatProvider IFormatProvider

The format provider.

Returns

string

A string that represents this instance.

Transform(ref readonly BoundingSphere, ref readonly Matrix, out BoundingSphere)

Transforms a bounding bounding sphere, yielding the bounding sphere of all points contained by the original one, transformed by the specified transform.

public static void Transform(ref readonly BoundingSphere value, ref readonly Matrix transform, out BoundingSphere result)

Parameters

value BoundingSphere

The original bounding sphere.

transform Matrix

The transform to apply to the bounding sphere.

result BoundingSphere

The transformed bounding sphere.

Operators

operator ==(BoundingSphere, BoundingSphere)

Tests for equality between two objects.

public static bool operator ==(BoundingSphere left, BoundingSphere right)

Parameters

left BoundingSphere

The first value to compare.

right BoundingSphere

The second value to compare.

Returns

bool

true if left has the same value as right; otherwise, false.

operator !=(BoundingSphere, BoundingSphere)

Tests for inequality between two objects.

public static bool operator !=(BoundingSphere left, BoundingSphere right)

Parameters

left BoundingSphere

The first value to compare.

right BoundingSphere

The second value to compare.

Returns

bool

true if left has a different value than right; otherwise, false.