Class InputSystem
The input system updating the input manager exposed by Input.
public sealed class InputSystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable
- Inheritance
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InputSystem
- Implements
- Inherited Members
- Extension Methods
Constructors
InputSystem(IServiceRegistry)
public InputSystem(IServiceRegistry registry)
Parameters
registry
IServiceRegistry
Properties
Manager
public InputManager Manager { get; }
Property Value
Methods
Destroy()
Disposes of object resources.
protected override void Destroy()
Initialize()
This method is called when the component is added to the game.
public override void Initialize()
Remarks
This method can be used for tasks like querying for services the component needs and setting up non-graphics resources.
Update(GameTime)
This method is called when this game component is updated.
public override void Update(GameTime gameTime)
Parameters
gameTime
GameTimeThe current timing.