Table of Contents

Class InputSystem

Namespace
Stride.Engine
Assembly
Stride.Engine.dll

The input system updating the input manager exposed by Input.

public sealed class InputSystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable
Inheritance
InputSystem
Implements
Inherited Members
Extension Methods

Constructors

InputSystem(IServiceRegistry)

public InputSystem(IServiceRegistry registry)

Parameters

registry IServiceRegistry

Properties

Manager

public InputManager Manager { get; }

Property Value

InputManager

Methods

Destroy()

Disposes of object resources.

protected override void Destroy()

Initialize()

This method is called when the component is added to the game.

public override void Initialize()

Remarks

This method can be used for tasks like querying for services the component needs and setting up non-graphics resources.

Update(GameTime)

This method is called when this game component is updated.

public override void Update(GameTime gameTime)

Parameters

gameTime GameTime

The current timing.