Class ParticleSystemComponent
- Namespace
- Stride.Particles.Components
- Assembly
- Stride.Particles.dll
Add a ParticleSystem to an Entity
[DataContract("ParticleSystemComponent")]
[Display("Particle system", null, Expand = ExpandRule.Once)]
[DefaultEntityComponentProcessor(typeof(ParticleSystemSimulationProcessor))]
[DefaultEntityComponentRenderer(typeof(ParticleSystemRenderProcessor))]
[ComponentOrder(10200)]
[ComponentCategory("Particles")]
public sealed class ParticleSystemComponent : ActivableEntityComponent, IIdentifiable
- Inheritance
-
ParticleSystemComponent
- Implements
- Inherited Members
Constructors
ParticleSystemComponent()
public ParticleSystemComponent()
Fields
Color
The color shade will be applied to all particles (via their materials) during rendering. The shade acts as a color scale multiplication, making the color darker. White shade is neutral.
[DataMember(4)]
[Display("Color shade", null)]
public Color4 Color
Field Value
Control
[DataMember(1)]
[Display("Editor control", null)]
public ParticleSystemControl Control
Field Value
Properties
ParticleSystem
The particle system associated with this component
[DataMember(10)]
[Display("Source", null)]
public ParticleSystem ParticleSystem { get; }
Property Value
RenderGroup
The render group for this component.
[DataMember(50)]
[Display("Render group", null)]
public RenderGroup RenderGroup { get; set; }
Property Value
Speed
The speed scale at which the particle simulation runs. Increasing the scale increases the simulation speed, while setting it to 0 effectively pauses the simulation.
[DataMember(5)]
[DataMemberRange(0, 10, 0.01, 1, 3)]
[Display("Speed scale", null)]
public float Speed { get; set; }
Property Value
Methods
~ParticleSystemComponent()
protected ~ParticleSystemComponent()