Table of Contents

Namespace Stride.Rendering.Compositing

Classes

ClearRenderer

A renderer to clear a render frame.

ColorTargetSemantic
CompositingProfilingKeys
DebugRenderer
DelegateSceneRenderer

A renderer which can provide Draw(RenderDrawContext) implementation with a delegate.

EditorTopLevelCompositor

Used by editor as top level compositor.

EnvironmentLightRoughnessTargetSemantic
ForceAspectRatioSceneRenderer
ForwardRenderer

Renders your game. It should use current RenderView and GetCurrentCamera(RenderContext).

GraphicsCompositor

The GraphicsCompositor class organizes how scenes are rendered in the Stride engine, providing extensive customization of the rendering pipeline.

GraphicsCompositorHelper

Helper functions for creating GraphicsCompositor.

MSAAResolver

A renderer to resolve MSAA textures.

MSAAResolverParams
MaterialIndexTargetSemantic
NormalTargetSemantic
OctahedronNormalSpecularColorTargetSemantic
RenderOutputValidator

Represents how we setup the graphics pipeline output targets.

RenderTextureSceneRenderer
SceneCameraRenderer

Defines and sets a RenderView and set it up using Camera or current context camera.

SceneCameraSlot

A camera slot used by contained in a SceneCameraSlotCollection and referenceable by a SceneCameraSlotId

SceneCameraSlotCollection

A collection of CameraComponent.

SceneCameraSlotId.SceneCameraSlotIdDataSerializer
SceneExternalCameraRenderer

A camera renderer that can use an external camera not in the scene.

SceneRendererBase

Describes the code part of a GraphicsCompositor.

SceneRendererCollection

A collection of ISceneRenderer.

SingleStageRenderer

Renders a single stage with the current RenderView.

SpecularColorRoughnessTargetSemantic
VRDeviceDescription
VROverlayRenderer
VRRendererSettings
VelocityTargetSemantic

Structs

RenderTargetDescription
SceneCameraSlotId

Identifies a camera slotIndex in a scene composition.

Interfaces

IRenderTargetSemantic

The usage of a render target

ISceneGraphicsCompositor

Defines the common interface for a graphics composer responsible to compose the scene to a final render target.

ISceneRenderer
ISharedRenderer

Enums

MSAAResolver.FilterTypes

MSAA resolve shader modes.