Table of Contents

Class MaterialAttributes

Namespace
Stride.Rendering.Materials
Assembly
Stride.Rendering.dll

Common material attributes.

[DataContract("MaterialAttributes")]
[Display("Material attributes", null)]
[CategoryOrder(5, "Geometry")]
[CategoryOrder(10, "Shading")]
[CategoryOrder(15, "Misc")]
public class MaterialAttributes : IMaterialAttributes, IMaterialFeature, IMaterialShaderGenerator
Inheritance
MaterialAttributes
Implements

Constructors

MaterialAttributes()

Initializes a new instance of the MaterialAttributes class.

public MaterialAttributes()

Properties

ClearCoat

Gets or sets the clear coat shading features for the material.

[Display("Clear Coat", "Misc")]
[DataMember(140)]
public IMaterialClearCoatFeature ClearCoat { get; set; }

Property Value

IMaterialClearCoatFeature

CullMode

Gets or sets the cull mode used for the material.

[Display("Cull Mode", "Misc")]
[DataMember(130)]
public CullMode CullMode { get; set; }

Property Value

CullMode

Diffuse

Gets or sets the diffuse.

[Display("Diffuse", "Shading", Expand = ExpandRule.Once)]
[DataMember(50)]
public IMaterialDiffuseFeature Diffuse { get; set; }

Property Value

IMaterialDiffuseFeature

The diffuse.

DiffuseModel

Gets or sets the diffuse model.

[Display("Diffuse Model", "Shading")]
[DataMember(60)]
public IMaterialDiffuseModelFeature DiffuseModel { get; set; }

Property Value

IMaterialDiffuseModelFeature

The diffuse model.

Displacement

Gets or sets the displacement.

[Display("Displacement", "Geometry")]
[DataMember(20)]
public IMaterialDisplacementFeature Displacement { get; set; }

Property Value

IMaterialDisplacementFeature

The displacement.

Emissive

Gets or sets the emissive.

[Display("Emissive", "Shading")]
[DataMember(100)]
public IMaterialEmissiveFeature Emissive { get; set; }

Property Value

IMaterialEmissiveFeature

The emissive.

Enabled

Gets or sets a value indicating whether this MaterialAttributes is enabled.

[DataMember(-20)]
public bool Enabled { get; set; }

Property Value

bool

true if enabled; otherwise, false.

MicroSurface

Gets or sets the micro surface.

[Display("MicroSurface", "Geometry", Expand = ExpandRule.Once)]
[DataMember(40)]
public IMaterialMicroSurfaceFeature MicroSurface { get; set; }

Property Value

IMaterialMicroSurfaceFeature

The micro surface.

Occlusion

Gets or sets the occlusion.

[Display("Occlusion", "Misc")]
[DataMember(90)]
public IMaterialOcclusionFeature Occlusion { get; set; }

Property Value

IMaterialOcclusionFeature

The occlusion.

Overrides

Gets or sets the overrides.

[Display("Overrides", "Misc")]
[DataMember(120)]
public MaterialOverrides Overrides { get; }

Property Value

MaterialOverrides

The overrides.

Specular

Gets or sets the specular.

[Display("Specular", "Shading", Expand = ExpandRule.Once)]
[DataMember(70)]
public IMaterialSpecularFeature Specular { get; set; }

Property Value

IMaterialSpecularFeature

The specular.

SpecularModel

Gets or sets the specular model.

[Display("Specular model", "Shading", Expand = ExpandRule.Once)]
[DataMember(80)]
public IMaterialSpecularModelFeature SpecularModel { get; set; }

Property Value

IMaterialSpecularModelFeature

The specular model.

SubsurfaceScattering

[Display("Subsurface Scattering", "Shading")]
[DataMember(105)]
public IMaterialSubsurfaceScatteringFeature SubsurfaceScattering { get; set; }

Property Value

IMaterialSubsurfaceScatteringFeature

Surface

Gets or sets the surface.

[Display("Surface", "Geometry")]
[DataMember(30)]
public IMaterialSurfaceFeature Surface { get; set; }

Property Value

IMaterialSurfaceFeature

The surface.

Tessellation

Gets or sets the tessellation.

[Display("Tessellation", "Geometry")]
[DataMember(10)]
public IMaterialTessellationFeature Tessellation { get; set; }

Property Value

IMaterialTessellationFeature

The tessellation.

Transparency

Gets or sets the transparency.

[Display("Transparency", "Misc")]
[DataMember(110)]
public IMaterialTransparencyFeature Transparency { get; set; }

Property Value

IMaterialTransparencyFeature

The transparency.

Methods

Visit(MaterialGeneratorContext)

Generates the shader.

public void Visit(MaterialGeneratorContext context)

Parameters

context MaterialGeneratorContext

The context.