Class SkinningRenderFeature
Computes and uploads skinning info.
public class SkinningRenderFeature : SubRenderFeature, IComponent, IReferencable, ICollectorHolder, IGraphicsRendererCore, IDisposable
- Inheritance
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SkinningRenderFeature
- Implements
- Inherited Members
- Extension Methods
Properties
MaxBones
public int MaxBones { get; set; }
Property Value
Methods
Extract()
Extract data from entities, should be as fast as possible to not block simulation loop. It should be mostly copies, and the actual processing should be part of Prepare().
public override void Extract()
InitializeCore()
Initializes this instance. Query for specific cbuffer (either new one, like PerMaterial, or parts of an existing one, like PerObject=>Skinning)
protected override void InitializeCore()
Prepare(RenderDrawContext)
Performs most of the work (computation and resource preparation). Later game simulation might be running during that step.
public override void Prepare(RenderDrawContext context)
Parameters
context
RenderDrawContext
PrepareEffectPermutations(RenderDrawContext)
Perform effect permutations, before Prepare(RenderDrawContext).
public override void PrepareEffectPermutations(RenderDrawContext context)
Parameters
context
RenderDrawContext