Table of Contents

Class SkinningRenderFeature

Namespace
Stride.Rendering
Assembly
Stride.Rendering.dll

Computes and uploads skinning info.

public class SkinningRenderFeature : SubRenderFeature, IComponent, IReferencable, ICollectorHolder, IGraphicsRendererCore, IDisposable
Inheritance
SkinningRenderFeature
Implements
Inherited Members
Extension Methods

Properties

MaxBones

public int MaxBones { get; set; }

Property Value

int

Methods

Extract()

Extract data from entities, should be as fast as possible to not block simulation loop. It should be mostly copies, and the actual processing should be part of Prepare().

public override void Extract()

InitializeCore()

Initializes this instance. Query for specific cbuffer (either new one, like PerMaterial, or parts of an existing one, like PerObject=>Skinning)

protected override void InitializeCore()

Prepare(RenderDrawContext)

Performs most of the work (computation and resource preparation). Later game simulation might be running during that step.

public override void Prepare(RenderDrawContext context)

Parameters

context RenderDrawContext

PrepareEffectPermutations(RenderDrawContext)

Perform effect permutations, before Prepare(RenderDrawContext).

public override void PrepareEffectPermutations(RenderDrawContext context)

Parameters

context RenderDrawContext