Table of Contents

Class UISystem

Namespace
Stride.UI
Assembly
Stride.UI.dll

Interface of the UI system.

public class UISystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable
Inheritance
UISystem
Implements
Inherited Members
Extension Methods

Constructors

UISystem(IServiceRegistry)

public UISystem(IServiceRegistry registry)

Parameters

registry IServiceRegistry

Methods

Destroy()

Disposes of object resources.

protected override void Destroy()

Initialize()

This method is called when the component is added to the game.

public override void Initialize()

Remarks

This method can be used for tasks like querying for services the component needs and setting up non-graphics resources.

LoadContent()

protected override void LoadContent()

Update(GameTime)

This method is called when this game component is updated.

public override void Update(GameTime gameTime)

Parameters

gameTime GameTime

The current timing.