Table of Contents

Interface ICollider

Namespace
Stride.BepuPhysics.Definitions.Colliders
Assembly
Stride.BepuPhysics.dll
public interface ICollider

Properties

Transforms

int Transforms { get; }

Property Value

int

Methods

GetLocalTransforms(CollidableComponent, Span<ShapeTransform>)

Fills in a span to transform AppendModel(List<BasicMeshBuffers>, ShapeCacheSystem, out object) from their neutral transform into the one specified by its collidable.

void GetLocalTransforms(CollidableComponent collidable, Span<ShapeTransform> transforms)

Parameters

collidable CollidableComponent
transforms Span<ShapeTransform>

Remarks

You must still transform this further into worldspace by using the world position and rotation the collidable's entity.