Stride.Rendering.Compositing Namespace
Classes
A renderer to clear a render frame. |
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A renderer which can provide Draw(RenderDrawContext) implementation with a delegate. |
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Used by editor as top level compositor. |
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Renders your game. It should use current RenderView and GetCurrentCamera(RenderContext). |
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Helper functions for creating GraphicsCompositor. |
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A renderer to resolve MSAA textures. |
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Represents how we setup the graphics pipeline output targets. |
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Defines and sets a RenderView and set it up using Camera or current context camera. |
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A camera slot used by contained in a SceneCameraSlotCollection and referenceable by a SceneCameraSlotId |
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A collection of CameraComponent. |
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A camera renderer that can use an external camera not in the scene. |
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Describes the code part of a |
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A collection of ISceneRenderer. |
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Renders a single stage with the current RenderView. |
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Structs
Identifies a camera slotIndex in a scene composition. |
Interfaces
The usage of a render target |
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Defines the common interface for a graphics composer responsible to compose the scene to a final render target. |
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Enums
MSAA resolve shader modes. |