Class AudioSystem
The Audio System. It creates an underlying instance of AudioEngine.
public class AudioSystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable, IAudioEngineProvider
- Inheritance
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AudioSystem
- Implements
- Inherited Members
- Extension Methods
Constructors
AudioSystem(IServiceRegistry)
Create an new instance of AudioSystem
public AudioSystem(IServiceRegistry registry)
Parameters
registry
IServiceRegistryThe service registry in which to register the AudioSystem services
Properties
AudioEngine
The underlying AudioEngine.
public AudioEngine AudioEngine { get; }
Property Value
- AudioEngine
The audio engine.
RequestedAudioDevice
public AudioDevice RequestedAudioDevice { get; set; }
Property Value
Methods
Destroy()
Disposes of object resources.
protected override void Destroy()
Initialize()
This method is called when the component is added to the game.
public override void Initialize()
Remarks
This method can be used for tasks like querying for services the component needs and setting up non-graphics resources.
Update(GameTime)
This method is called when this game component is updated.
public override void Update(GameTime gameTime)
Parameters
gameTime
GameTimeThe current timing.